Graphics: Improve TextureSampler handling

This commit is contained in:
Jérôme Leclercq
2021-01-27 18:50:49 +01:00
parent 78c3f57333
commit b9151d8a7a
15 changed files with 181 additions and 27 deletions

View File

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TEXTURESAMPLERCACHE_HPP
#define NAZARA_TEXTURESAMPLERCACHE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <unordered_map>
namespace Nz
{
class RenderDevice;
class NAZARA_GRAPHICS_API TextureSamplerCache
{
public:
inline TextureSamplerCache(std::shared_ptr<RenderDevice> device);
TextureSamplerCache(const TextureSamplerCache&) = delete;
TextureSamplerCache(TextureSamplerCache&&) = delete;
~TextureSamplerCache() = default;
const std::shared_ptr<TextureSampler>& Get(const TextureSamplerInfo& info);
TextureSamplerCache& operator=(const TextureSamplerCache&) = delete;
TextureSamplerCache& operator=(TextureSamplerCache&&) = delete;
private:
std::shared_ptr<RenderDevice> m_device;
std::unordered_map<TextureSamplerInfo, std::shared_ptr<TextureSampler>> m_samplers;
};
}
#include <Nazara/Graphics/TextureSamplerCache.inl>
#endif