Graphics: Improve TextureSampler handling
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@@ -39,6 +39,8 @@ namespace Nz
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if (!m_renderDevice)
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throw std::runtime_error("failed to instantiate render device");
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m_samplerCache.emplace(m_renderDevice);
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MaterialPipeline::Initialize();
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Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
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