Graphics: Improve TextureSampler handling

This commit is contained in:
Jérôme Leclercq
2021-01-27 18:50:49 +01:00
parent 78c3f57333
commit b9151d8a7a
15 changed files with 181 additions and 27 deletions

View File

@@ -0,0 +1,19 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
const std::shared_ptr<TextureSampler>& TextureSamplerCache::Get(const TextureSamplerInfo& info)
{
auto it = m_samplers.find(info);
if (it == m_samplers.end())
it = m_samplers.emplace(info, m_device->InstantiateTextureSampler(info)).first;
return it->second;
}
}