Physics2D: Add Arbiter2D

This commit is contained in:
Jérôme Leclercq 2018-08-02 15:42:14 +02:00
parent 2f3f02b2fc
commit b92e23fcd6
6 changed files with 183 additions and 8 deletions

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@ -128,6 +128,7 @@ Nazara Engine:
- Added LuaImplQueryArg & LuaImplReplyVal functions for Vector[2|3]<int>
- Fixed bug in ENet implementation causing legit reliable packets to be dropped on sequence number overflow
- Fixed bug where index wouldn't be used in String::FindLast and String::FindWord
- Physics 2D contact callbacks now include an arbiter allowing to query/set parameters about the collision
Nazara Development Kit:
- Added ImageWidget (#139)

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@ -0,0 +1,57 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ARBITER2D_HPP
#define NAZARA_ARBITER2D_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Config.hpp>
struct cpArbiter;
namespace Nz
{
class NAZARA_PHYSICS2D_API Arbiter2D
{
public:
inline Arbiter2D(cpArbiter* arbiter);
Arbiter2D(const Arbiter2D&) = delete;
Arbiter2D(Arbiter2D&&) = default;
~Arbiter2D() = default;
float ComputeTotalKinematicEnergy() const;
Nz::Vector2f ComputeTotalImpulse() const;
std::size_t GetContactCount() const;
float GetContactDepth(std::size_t i) const;
Nz::Vector2f GetContactPointA(std::size_t i) const;
Nz::Vector2f GetContactPointB(std::size_t i) const;
float GetElasticity() const;
float GetFriction() const;
Nz::Vector2f GetNormal() const;
Nz::Vector2f GetSurfaceVelocity() const;
bool IsFirstContact() const;
bool IsRemoval() const;
void SetElasticity(float elasticity);
void SetFriction(float friction);
void SetSurfaceVelocity(const Nz::Vector2f& surfaceVelocity);
Arbiter2D& operator=(const Arbiter2D&) = delete;
Arbiter2D& operator=(Arbiter2D&&) = default;
private:
MovablePtr<cpArbiter> m_arbiter;
};
}
#include <Nazara/Physics2D/Arbiter2D.inl>
#endif // NAZARA_ARBITER2D_HPP

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@ -0,0 +1,17 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Arbiter2D.hpp>
#include <memory>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline Arbiter2D::Arbiter2D(cpArbiter* arbiter) :
m_arbiter(arbiter)
{
}
}
#include <Nazara/Physics2D/DebugOff.hpp>

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@ -22,14 +22,16 @@ struct cpSpace;
namespace Nz
{
class Arbiter2D;
class NAZARA_PHYSICS2D_API PhysWorld2D
{
friend RigidBody2D;
using ContactEndCallback = std::function<void(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactPreSolveCallback = std::function<bool(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactPostSolveCallback = std::function<void(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactStartCallback = std::function<bool(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactEndCallback = std::function<void(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactPreSolveCallback = std::function<bool(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactPostSolveCallback = std::function<void(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using ContactStartCallback = std::function<bool(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
using DebugDrawCircleCallback = std::function<void(const Vector2f& origin, float rotation, float radius, Color outlineColor, Color fillColor, void* userdata)>;
using DebugDrawDotCallback = std::function<void(const Vector2f& origin, float radius, Color color, void* userdata)>;

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@ -0,0 +1,89 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Arbiter2D.hpp>
#include <chipmunk/chipmunk.h>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
float Nz::Arbiter2D::ComputeTotalKinematicEnergy() const
{
return float(cpArbiterTotalKE(m_arbiter));
}
Nz::Vector2f Arbiter2D::ComputeTotalImpulse() const
{
cpVect impulse = cpArbiterTotalImpulse(m_arbiter);
return Nz::Vector2f(Nz::Vector2<cpFloat>(impulse.x, impulse.y));
}
std::size_t Arbiter2D::GetContactCount() const
{
return cpArbiterGetCount(m_arbiter);
}
float Arbiter2D::GetContactDepth(std::size_t i) const
{
return cpArbiterGetDepth(m_arbiter, int(i));
}
Nz::Vector2f Arbiter2D::GetContactPointA(std::size_t i) const
{
cpVect point = cpArbiterGetPointA(m_arbiter, int(i));
return Nz::Vector2f(Nz::Vector2<cpFloat>(point.x, point.y));
}
Nz::Vector2f Arbiter2D::GetContactPointB(std::size_t i) const
{
cpVect point = cpArbiterGetPointB(m_arbiter, int(i));
return Nz::Vector2f(Nz::Vector2<cpFloat>(point.x, point.y));
}
float Arbiter2D::GetElasticity() const
{
return float(cpArbiterGetRestitution(m_arbiter));
}
float Arbiter2D::GetFriction() const
{
return float(cpArbiterGetFriction(m_arbiter));
}
Nz::Vector2f Arbiter2D::GetNormal() const
{
cpVect normal = cpArbiterGetNormal(m_arbiter);
return Nz::Vector2f(Nz::Vector2<cpFloat>(normal.x, normal.y));
}
Nz::Vector2f Arbiter2D::GetSurfaceVelocity() const
{
cpVect velocity = cpArbiterGetNormal(m_arbiter);
return Nz::Vector2f(Nz::Vector2<cpFloat>(velocity.x, velocity.y));
}
bool Arbiter2D::IsFirstContact() const
{
return cpArbiterIsFirstContact(m_arbiter) == cpTrue;
}
bool Arbiter2D::IsRemoval() const
{
return cpArbiterIsRemoval(m_arbiter) == cpTrue;
}
void Arbiter2D::SetElasticity(float elasticity)
{
cpArbiterSetRestitution(m_arbiter, elasticity);
}
void Arbiter2D::SetFriction(float friction)
{
cpArbiterSetFriction(m_arbiter, friction);
}
void Arbiter2D::SetSurfaceVelocity(const Nz::Vector2f& surfaceVelocity)
{
cpArbiterSetSurfaceVelocity(m_arbiter, cpv(surfaceVelocity.x, surfaceVelocity.y));
}
}

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Nazara/Physics2D/Arbiter2D.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <chipmunk/chipmunk.h>
#include <Nazara/Physics2D/Debug.hpp>
@ -358,8 +359,10 @@ namespace Nz
RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
Arbiter2D arbiter(arb);
const Callback* customCallbacks = static_cast<const Callback*>(data);
if (customCallbacks->startCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata))
if (customCallbacks->startCallback(*world, arbiter, *firstRigidBody, *secondRigidBody, customCallbacks->userdata))
{
cpBool retA = cpArbiterCallWildcardBeginA(arb, space);
cpBool retB = cpArbiterCallWildcardBeginB(arb, space);
@ -382,8 +385,10 @@ namespace Nz
RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
Arbiter2D arbiter(arb);
const Callback* customCallbacks = static_cast<const Callback*>(data);
customCallbacks->endCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata);
customCallbacks->endCallback(*world, arbiter, *firstRigidBody, *secondRigidBody, customCallbacks->userdata);
cpArbiterCallWildcardSeparateA(arb, space);
cpArbiterCallWildcardSeparateB(arb, space);
@ -402,8 +407,10 @@ namespace Nz
RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
Arbiter2D arbiter(arb);
const Callback* customCallbacks = static_cast<const Callback*>(data);
if (customCallbacks->preSolveCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata))
if (customCallbacks->preSolveCallback(*world, arbiter, *firstRigidBody, *secondRigidBody, customCallbacks->userdata))
{
cpBool retA = cpArbiterCallWildcardPreSolveA(arb, space);
cpBool retB = cpArbiterCallWildcardPreSolveB(arb, space);
@ -426,8 +433,10 @@ namespace Nz
RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
Arbiter2D arbiter(arb);
const Callback* customCallbacks = static_cast<const Callback*>(data);
customCallbacks->postSolveCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata);
customCallbacks->postSolveCallback(*world, arbiter, *firstRigidBody, *secondRigidBody, customCallbacks->userdata);
cpArbiterCallWildcardPostSolveA(arb, space);
cpArbiterCallWildcardPostSolveB(arb, space);