Physics2D: Add Arbiter2D

This commit is contained in:
Jérôme Leclercq
2018-08-02 15:42:14 +02:00
parent 2f3f02b2fc
commit b92e23fcd6
6 changed files with 183 additions and 8 deletions

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Arbiter2D.hpp>
#include <chipmunk/chipmunk.h>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
float Nz::Arbiter2D::ComputeTotalKinematicEnergy() const
{
return float(cpArbiterTotalKE(m_arbiter));
}
Nz::Vector2f Arbiter2D::ComputeTotalImpulse() const
{
cpVect impulse = cpArbiterTotalImpulse(m_arbiter);
return Nz::Vector2f(Nz::Vector2<cpFloat>(impulse.x, impulse.y));
}
std::size_t Arbiter2D::GetContactCount() const
{
return cpArbiterGetCount(m_arbiter);
}
float Arbiter2D::GetContactDepth(std::size_t i) const
{
return cpArbiterGetDepth(m_arbiter, int(i));
}
Nz::Vector2f Arbiter2D::GetContactPointA(std::size_t i) const
{
cpVect point = cpArbiterGetPointA(m_arbiter, int(i));
return Nz::Vector2f(Nz::Vector2<cpFloat>(point.x, point.y));
}
Nz::Vector2f Arbiter2D::GetContactPointB(std::size_t i) const
{
cpVect point = cpArbiterGetPointB(m_arbiter, int(i));
return Nz::Vector2f(Nz::Vector2<cpFloat>(point.x, point.y));
}
float Arbiter2D::GetElasticity() const
{
return float(cpArbiterGetRestitution(m_arbiter));
}
float Arbiter2D::GetFriction() const
{
return float(cpArbiterGetFriction(m_arbiter));
}
Nz::Vector2f Arbiter2D::GetNormal() const
{
cpVect normal = cpArbiterGetNormal(m_arbiter);
return Nz::Vector2f(Nz::Vector2<cpFloat>(normal.x, normal.y));
}
Nz::Vector2f Arbiter2D::GetSurfaceVelocity() const
{
cpVect velocity = cpArbiterGetNormal(m_arbiter);
return Nz::Vector2f(Nz::Vector2<cpFloat>(velocity.x, velocity.y));
}
bool Arbiter2D::IsFirstContact() const
{
return cpArbiterIsFirstContact(m_arbiter) == cpTrue;
}
bool Arbiter2D::IsRemoval() const
{
return cpArbiterIsRemoval(m_arbiter) == cpTrue;
}
void Arbiter2D::SetElasticity(float elasticity)
{
cpArbiterSetRestitution(m_arbiter, elasticity);
}
void Arbiter2D::SetFriction(float friction)
{
cpArbiterSetFriction(m_arbiter, friction);
}
void Arbiter2D::SetSurfaceVelocity(const Nz::Vector2f& surfaceVelocity)
{
cpArbiterSetSurfaceVelocity(m_arbiter, cpv(surfaceVelocity.x, surfaceVelocity.y));
}
}