Graphics/RenderTechnique: Remove Clear method

Let's face it, this method was useless from the beginning.


Former-commit-id: c38f57785c900acf66560ad07aa29498312c6063
This commit is contained in:
Lynix 2015-06-05 13:38:22 +02:00
parent fc65b30f84
commit b9ced78772
7 changed files with 4 additions and 17 deletions

View File

@ -35,7 +35,6 @@ namespace Ndk
graphicsComponent.AddToRenderQueue(renderQueue, drawableNode.GetTransformMatrix());
}
m_renderTechnique.Clear(&dummyScene);
m_renderTechnique.Draw(&dummyScene);
}
}

View File

@ -22,7 +22,6 @@ class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
NzAbstractRenderTechnique();
virtual ~NzAbstractRenderTechnique();
virtual void Clear(const NzScene* scene) const = 0;
virtual bool Draw(const NzScene* scene) const = 0;
virtual void EnableInstancing(bool instancing);

View File

@ -30,8 +30,7 @@ class NAZARA_API NzDeferredRenderTechnique : public NzAbstractRenderTechnique, p
NzDeferredRenderTechnique();
~NzDeferredRenderTechnique();
void Clear(const NzScene* scene) const;
bool Draw(const NzScene* scene) const;
bool Draw(const NzScene* scene) const override;
void EnablePass(nzRenderPassType renderPass, int position, bool enable);

View File

@ -20,7 +20,6 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
NzForwardRenderTechnique();
~NzForwardRenderTechnique() = default;
void Clear(const NzScene* scene) const override;
bool Draw(const NzScene* scene) const override;
unsigned int GetMaxLightPassPerObject() const;

View File

@ -203,11 +203,6 @@ m_GBufferSize(0U)
NzDeferredRenderTechnique::~NzDeferredRenderTechnique() = default;
void NzDeferredRenderTechnique::Clear(const NzScene* scene) const
{
NazaraUnused(scene);
}
bool NzDeferredRenderTechnique::Draw(const NzScene* scene) const
{
NzRecti viewerViewport = scene->GetViewer()->GetViewport();

View File

@ -50,8 +50,10 @@ m_maxLightPassPerObject(3)
m_spriteBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), &m_vertexBuffer);
}
void NzForwardRenderTechnique::Clear(const NzScene* scene) const
bool NzForwardRenderTechnique::Draw(const NzScene* scene) const
{
m_renderQueue.Sort(scene->GetViewer());
NzRenderer::Enable(nzRendererParameter_DepthBuffer, true);
NzRenderer::Enable(nzRendererParameter_DepthWrite, true);
NzRenderer::Clear(nzRendererBuffer_Depth);
@ -59,11 +61,6 @@ void NzForwardRenderTechnique::Clear(const NzScene* scene) const
NzAbstractBackground* background = (scene->IsBackgroundEnabled()) ? scene->GetBackground() : nullptr;
if (background)
background->Draw(scene);
}
bool NzForwardRenderTechnique::Draw(const NzScene* scene) const
{
m_renderQueue.Sort(scene->GetViewer());
if (!m_renderQueue.opaqueModels.empty())
DrawOpaqueModels(scene);

View File

@ -71,7 +71,6 @@ void NzScene::Draw()
try
{
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
m_renderTechnique->Clear(this);
m_renderTechnique->Draw(this);
}
catch (const std::exception& e)