Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: a5e9ceb3f30e79a0d3b96b6866a06441cbc0b463 [formerly 8af071cedec0a6aca00ff9c12d66e8a0817049c6] [formerly cd7e7040fd68dd5a74a0b458a3a305c251257b51 [formerly 0f9382c169a260d5fa34fe9b1ab64c3d19dbd385]] Former-commit-id: 774af2326cb64824f85835c83464bc19884005e1 [formerly 4b676844f6dd56940b4f503c6a943905ea8a54c3] Former-commit-id: 0673e4d4cd88c99d24e0e153a61d2726e2e2c039
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@@ -30,7 +30,7 @@ namespace Nz
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if (!m_material)
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return;
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Nz::Vector3f position = instanceData.transformMatrix->GetTranslation();
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Nz::Vector3f position = instanceData.transformMatrix.GetTranslation();
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renderQueue->AddBillboards(instanceData.renderOrder, m_material, 1, &position, &m_size, &m_sinCos, &m_color);
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}
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@@ -80,7 +80,7 @@ namespace Nz
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NazaraAssert(instanceData, "Invalid instance data");
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NazaraUnused(instanceData);
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instanceData->volume.Update(*instanceData->transformMatrix);
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instanceData->volume.Update(instanceData->transformMatrix);
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}
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/*!
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@@ -82,7 +82,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = mesh->GetVertexBuffer();
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), *instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), instanceData.transformMatrix);
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}
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}
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@@ -69,7 +69,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), *instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
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}
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}
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@@ -62,19 +62,19 @@ namespace Nz
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
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*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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@@ -310,7 +310,7 @@ namespace Nz
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Vector3f localPos = localVertex->position.x*Vector3f::Right() + localVertex->position.y*Vector3f::Down();
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localPos *= m_scale;
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*pos++ = instanceData->transformMatrix->Transform(localPos);
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*pos++ = instanceData->transformMatrix.Transform(localPos);
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*color++ = m_color * localVertex->color;
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*uv++ = localVertex->uv;
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@@ -71,19 +71,19 @@ namespace Nz
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Vector3f tileLeftCorner(x * m_tileSize.x, y * -m_tileSize.y, 0.f);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner);
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner);
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightBottom);
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}
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spriteCount += layer.tiles.size();
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