Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: a5e9ceb3f30e79a0d3b96b6866a06441cbc0b463 [formerly 8af071cedec0a6aca00ff9c12d66e8a0817049c6] [formerly cd7e7040fd68dd5a74a0b458a3a305c251257b51 [formerly 0f9382c169a260d5fa34fe9b1ab64c3d19dbd385]] Former-commit-id: 774af2326cb64824f85835c83464bc19884005e1 [formerly 4b676844f6dd56940b4f503c6a943905ea8a54c3] Former-commit-id: 0673e4d4cd88c99d24e0e153a61d2726e2e2c039
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@ -32,6 +32,7 @@ namespace Ndk
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inline void AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const;
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inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
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inline void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
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inline void Clear();
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@ -2,8 +2,10 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#include <algorithm>
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#include "GraphicsComponent.hpp"
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namespace Ndk
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{
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@ -36,10 +38,13 @@ namespace Ndk
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{
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EnsureTransformMatrixUpdate();
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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for (const Renderable& object : m_renderables)
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{
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if (!object.dataUpdated)
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{
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object.data.transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), Nz::Matrix4f::ConcatenateAffine(object.data.localMatrix, m_transformMatrix));
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object.renderable->UpdateData(&object.data);
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object.dataUpdated = true;
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}
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@ -56,9 +61,15 @@ namespace Ndk
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*/
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inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
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{
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return Attach(renderable, Nz::Matrix4f::Identity(), renderOrder);
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}
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inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder)
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{
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m_renderables.emplace_back(m_transformMatrix);
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Renderable& r = m_renderables.back();
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r.data.localMatrix = localMatrix;
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r.data.renderOrder = renderOrder;
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r.renderable = std::move(renderable);
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
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@ -133,7 +133,7 @@ namespace Ndk
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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m_transformMatrixUpdated = true;
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}
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@ -54,8 +54,8 @@ namespace Nz
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struct InstanceData
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{
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InstanceData(const Matrix4f& referenceMatrix) :
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transformMatrix(&referenceMatrix),
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InstanceData(const Matrix4f& transformationMatrix) :
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localMatrix(transformationMatrix),
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flags(0)
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{
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}
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@ -67,6 +67,7 @@ namespace Nz
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data = std::move(instanceData.data);
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flags = instanceData.flags;
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renderOrder = instanceData.renderOrder;
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localMatrix = instanceData.localMatrix;
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transformMatrix = instanceData.transformMatrix;
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volume = instanceData.volume;
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@ -75,7 +76,8 @@ namespace Nz
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std::vector<UInt8> data;
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BoundingVolumef volume;
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const Matrix4f* transformMatrix;
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Matrix4f localMatrix;
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mutable Matrix4f transformMatrix;
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UInt32 flags;
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int renderOrder;
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};
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@ -18,8 +18,9 @@ namespace Nz
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*/
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inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
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{
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InstanceData instanceData(transformMatrix);
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InstanceData instanceData(Nz::Matrix4f::Identity());
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instanceData.renderOrder = renderOrder;
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instanceData.transformMatrix = transformMatrix;
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return AddToRenderQueue(renderQueue, instanceData);
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}
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@ -30,7 +30,7 @@ namespace Nz
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if (!m_material)
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return;
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Nz::Vector3f position = instanceData.transformMatrix->GetTranslation();
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Nz::Vector3f position = instanceData.transformMatrix.GetTranslation();
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renderQueue->AddBillboards(instanceData.renderOrder, m_material, 1, &position, &m_size, &m_sinCos, &m_color);
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}
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@ -80,7 +80,7 @@ namespace Nz
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NazaraAssert(instanceData, "Invalid instance data");
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NazaraUnused(instanceData);
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instanceData->volume.Update(*instanceData->transformMatrix);
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instanceData->volume.Update(instanceData->transformMatrix);
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}
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/*!
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@ -82,7 +82,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = mesh->GetVertexBuffer();
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), *instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), instanceData.transformMatrix);
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}
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}
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@ -69,7 +69,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), *instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
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}
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}
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@ -62,19 +62,19 @@ namespace Nz
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
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*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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@ -310,7 +310,7 @@ namespace Nz
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Vector3f localPos = localVertex->position.x*Vector3f::Right() + localVertex->position.y*Vector3f::Down();
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localPos *= m_scale;
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*pos++ = instanceData->transformMatrix->Transform(localPos);
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*pos++ = instanceData->transformMatrix.Transform(localPos);
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*color++ = m_color * localVertex->color;
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*uv++ = localVertex->uv;
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@ -71,19 +71,19 @@ namespace Nz
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Vector3f tileLeftCorner(x * m_tileSize.x, y * -m_tileSize.y, 0.f);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner);
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner);
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightBottom);
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}
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spriteCount += layer.tiles.size();
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