Remade component ids
No longer based on incrementing counter Former-commit-id: b875e17781d8bcda48ea9ada523adf0823b22a8b
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@@ -7,6 +7,4 @@
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namespace Ndk
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{
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BaseComponent::~BaseComponent() = default;
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nzUInt32 BaseComponent::s_nextId = 0;
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}
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@@ -27,18 +27,10 @@ namespace Ndk
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{
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NazaraAssert(component, "Component must be valid");
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nzUInt32 componentId = component->GetId();
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// Nous supprimons l'ancien component, s'il existe
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RemoveComponent(componentId);
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// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
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if (m_components.size() <= componentId)
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m_components.resize(componentId + 1);
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ComponentId componentId = component->GetId();
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// Affectation et retour du component
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m_components[componentId] = std::move(component);
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m_componentBits.UnboundedSet(componentId);
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return *m_components[componentId].get();
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}
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@@ -61,17 +53,13 @@ namespace Ndk
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void Entity::RemoveAllComponents()
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{
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m_components.clear();
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m_componentBits.Clear();
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}
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void Entity::RemoveComponent(nzUInt32 componentId)
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void Entity::RemoveComponent(ComponentId componentId)
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{
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///DOC: N'a aucun effet si le component n'est pas présent
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if (HasComponent(componentId))
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{
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m_components[componentId].reset();
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m_componentBits.Reset(componentId);
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}
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}
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void Entity::Create()
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@@ -15,7 +15,7 @@ namespace Ndk
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EntityHandle World::CreateEntity()
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{
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Entity::Id id;
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EntityId id;
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if (!m_freeIdList.empty())
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{
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// On récupère un identifiant
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@@ -62,7 +62,7 @@ namespace Ndk
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m_killedEntities.UnboundedSet(entity->GetId(), true);
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}
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const EntityHandle& World::GetEntity(Entity::Id id)
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const EntityHandle& World::GetEntity(EntityId id)
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{
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if (IsEntityIdValid(id))
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return m_aliveEntities[m_entities[id].aliveIndex];
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