Core/ParameterList: Use double and long long instead of float and int

This commit is contained in:
Jérôme Leclercq
2017-05-29 19:55:02 +02:00
parent 30a4e20ee5
commit bc4a533b96
6 changed files with 53 additions and 56 deletions

View File

@@ -124,8 +124,8 @@ namespace Nz
// Some default settings
data.SetParameter(MaterialData::Blending, true);
data.SetParameter(MaterialData::DepthWrite, true);
data.SetParameter(MaterialData::DstBlend, static_cast<int>(BlendFunc_InvSrcAlpha));
data.SetParameter(MaterialData::SrcBlend, static_cast<int>(BlendFunc_SrcAlpha));
data.SetParameter(MaterialData::DstBlend, static_cast<long long>(BlendFunc_InvSrcAlpha));
data.SetParameter(MaterialData::SrcBlend, static_cast<long long>(BlendFunc_SrcAlpha));
}
it = materialCache.emplace(matName, std::move(data)).first;
@@ -139,7 +139,7 @@ namespace Nz
bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
{
int reservedVertexCount;
long long reservedVertexCount;
if (!parameters.custom.GetIntegerParameter("NativeOBJLoader_VertexCount", &reservedVertexCount))
reservedVertexCount = 100;

View File

@@ -128,7 +128,7 @@ namespace Nz
else
{
Color colorVal;
float fValue;
double dValue;
if (matData.GetColorParameter(MaterialData::AmbientColor, &colorVal))
material->ambient = colorVal;
@@ -139,8 +139,8 @@ namespace Nz
if (matData.GetColorParameter(MaterialData::SpecularColor, &colorVal))
material->specular = colorVal;
if (matData.GetFloatParameter(MaterialData::Shininess, &fValue))
material->shininess = fValue;
if (matData.GetDoubleParameter(MaterialData::Shininess, &dValue))
material->shininess = float(dValue);
if (matData.GetStringParameter(MaterialData::AlphaTexturePath, &strVal))
material->alphaMap = strVal;
@@ -176,7 +176,7 @@ namespace Nz
UInt32 faceIndex = 0;
TriangleIterator triangle(staticMesh);
do
do
{
OBJParser::Face& face = meshes[i].faces[faceIndex];
face.firstVertex = faceIndex * 3;