Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
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commit
bc625b5c8b
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@ -19,10 +19,11 @@ namespace Ndk
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class NDK_API VelocityComponent : public Component<VelocityComponent>
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{
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public:
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VelocityComponent(const Nz::Vector3f& velocity = Nz::Vector3f::Zero());
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VelocityComponent(const Nz::Vector3f& velocity = Nz::Vector3f::Zero(), Nz::CoordSys coordSystem = Nz::CoordSys_Global);
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~VelocityComponent() = default;
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Nz::Vector3f linearVelocity;
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Nz::CoordSys coordSys;
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VelocityComponent& operator=(const Nz::Vector3f& vel);
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@ -16,8 +16,9 @@ namespace Ndk
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* \param velocity Linear velocity
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*/
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inline VelocityComponent::VelocityComponent(const Nz::Vector3f& velocity) :
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linearVelocity(velocity)
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inline VelocityComponent::VelocityComponent(const Nz::Vector3f& velocity, Nz::CoordSys coordSystem) :
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linearVelocity(velocity),
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coordSys(coordSystem)
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{
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}
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@ -43,7 +43,7 @@ namespace Ndk
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NodeComponent& node = entity->GetComponent<NodeComponent>();
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const VelocityComponent& velocity = entity->GetComponent<VelocityComponent>();
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node.Move(velocity.linearVelocity * elapsedTime, Nz::CoordSys_Global);
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node.Move(velocity.linearVelocity * elapsedTime, velocity.coordSys);
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}
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}
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@ -37,13 +37,13 @@ namespace Nz
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{
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const UnicodeCharacter* GetCharacter(Nz::UInt32 codepoint)
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{
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auto it = std::lower_bound(std::begin(unicodeCharacters), std::end(unicodeCharacters), codepoint, [](const UnicodeCharacter& character, Nz::UInt32 codepoint) { return character.codepoint < codepoint; });
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auto it = std::lower_bound(std::begin(unicodeCharacters), std::end(unicodeCharacters), codepoint, [](const UnicodeCharacter& character, Nz::UInt32 otherCodepoint) { return character.codepoint < otherCodepoint; });
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if (it != std::end(unicodeCharacters) && it->codepoint == codepoint)
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return &*it;
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else
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{
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// Character is not part of the common character array, search in set
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auto itSet = std::lower_bound(std::begin(unicodeSets), std::end(unicodeSets), codepoint, [](const UnicodeSet& character, Nz::UInt32 codepoint) { return character.firstCodepoint < codepoint; });
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auto itSet = std::lower_bound(std::begin(unicodeSets), std::end(unicodeSets), codepoint, [](const UnicodeSet& character, Nz::UInt32 otherCodepoint) { return character.firstCodepoint < otherCodepoint; });
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if (itSet != std::begin(unicodeSets))
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{
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--itSet;
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@ -58,7 +58,7 @@ namespace Nz
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template<std::size_t N>
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const UnicodeCharacterSimpleMapping* GetCharacterMapping(Nz::UInt32 codepoint, const UnicodeCharacterSimpleMapping(&mapping)[N])
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{
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auto it = std::lower_bound(std::begin(mapping), std::end(mapping), codepoint, [](const UnicodeCharacterSimpleMapping& character, Nz::UInt32 codepoint) { return character.codepoint < codepoint; });
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auto it = std::lower_bound(std::begin(mapping), std::end(mapping), codepoint, [](const UnicodeCharacterSimpleMapping& character, Nz::UInt32 otherCodepoint) { return character.codepoint < otherCodepoint; });
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if (it != std::end(mapping) && it->codepoint == codepoint)
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return &*it;
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else
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