Merge branch 'master' into nzsl-modules

This commit is contained in:
Jérôme Leclercq 2022-02-27 18:44:44 +01:00
commit bcfef75ec2
20 changed files with 133 additions and 75 deletions

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@ -840,14 +840,14 @@ int main()
return Nz::FramePassExecution::Execute;
});
gbufferPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
gbufferPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetViewport(renderArea);
builder.SetViewport(env.renderRect);
std::vector<std::unique_ptr<Nz::RenderElement>> elements;
spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements, renderArea);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements, renderArea);
planeModel.BuildElement(forwardPassIndex, planeInstance, elements, renderArea);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements, env.renderRect);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements, env.renderRect);
planeModel.BuildElement(forwardPassIndex, planeInstance, elements, env.renderRect);
std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
@ -866,10 +866,10 @@ int main()
return (lightUpdate) ? Nz::FramePassExecution::UpdateAndExecute : Nz::FramePassExecution::Execute;
});
lightingPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
lightingPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
//builder.BindVertexBuffer(0, vertexBuffer.get());
builder.BindIndexBuffer(*coneMeshGfx->GetIndexBuffer(0).get());
@ -897,10 +897,10 @@ int main()
lightingPass.SetDepthStencilInput(depthBuffer1);
Nz::FramePass& forwardPass = graph.AddPass("Forward pass");
forwardPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
forwardPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *skyboxShaderBinding);
@ -911,7 +911,7 @@ int main()
builder.DrawIndexed(Nz::SafeCast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0)));
std::vector<std::unique_ptr<Nz::RenderElement>> elements;
flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, renderArea);
flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, env.renderRect);
std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
@ -935,12 +935,12 @@ int main()
Nz::FramePass& occluderPass = graph.AddPass("Occluder pass");
occluderPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
occluderPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetViewport(renderArea);
builder.SetViewport(env.renderRect);
std::vector<std::unique_ptr<Nz::RenderElement>> elements;
flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, renderArea);
flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, env.renderRect);
std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
@ -959,10 +959,10 @@ int main()
occluderPass.SetDepthStencilInput(depthBuffer1);
Nz::FramePass& godraysPass = graph.AddPass("Light scattering pass");
godraysPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
godraysPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *godRaysShaderBinding);
@ -976,10 +976,10 @@ int main()
godraysPass.AddOutput(godRaysTexture);
Nz::FramePass& bloomBrightPass = graph.AddPass("Bloom pass - extract bright pixels");
bloomBrightPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
bloomBrightPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *bloomBrightShaderBinding);
@ -1000,10 +1000,10 @@ int main()
for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
{
Nz::FramePass& bloomBlurPassHorizontal = graph.AddPass("Bloom pass - gaussian blur #" + std::to_string(i) + " - horizontal");
bloomBlurPassHorizontal.SetCommandCallback([&, i](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
bloomBlurPassHorizontal.SetCommandCallback([&, i](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 0]);
builder.BindPipeline(*gaussianBlurPipeline);
@ -1021,10 +1021,10 @@ int main()
bloomBlurPassHorizontal.AddOutput(bloomTextures[bloomTextureIndex]);
Nz::FramePass& bloomBlurPassVertical = graph.AddPass("Bloom pass - gaussian blur #" + std::to_string(i) + " - vertical");
bloomBlurPassVertical.SetCommandCallback([&, i](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
bloomBlurPassVertical.SetCommandCallback([&, i](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 1]);
builder.BindPipeline(*gaussianBlurPipeline);
@ -1043,10 +1043,10 @@ int main()
}
Nz::FramePass& bloomBlendPass = graph.AddPass("Bloom pass - blend");
bloomBlendPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
bloomBlendPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
// Blend bloom
@ -1079,10 +1079,10 @@ int main()
Nz::FramePass& toneMappingPass = graph.AddPass("Tone mapping");
toneMappingPass.AddInput(bloomOutput);
toneMappingPass.AddOutput(toneMappingOutput);
toneMappingPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
toneMappingPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderArea);
builder.SetViewport(renderArea);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *toneMappingShaderBinding);
builder.BindPipeline(*toneMappingPipeline);

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@ -105,8 +105,9 @@ int main()
framePipeline.RegisterRenderable(worldInstanceIndex1, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex2, &model, 0xFFFFFFFF, scissorBox);
std::shared_ptr<Nz::PointLight> light = std::make_shared<Nz::PointLight>();
light->UpdateColor(Nz::Color::Green);
std::shared_ptr<Nz::SpotLight> light = std::make_shared<Nz::SpotLight>();
light->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
light->UpdateOuterAngle(Nz::DegreeAnglef(20.f));
framePipeline.RegisterLight(light, 0xFFFFFFFF);
@ -165,6 +166,7 @@ int main()
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
camQuat = camAngles;
light->UpdateRotation(camQuat);
break;
}

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@ -60,13 +60,15 @@ int main()
labelWidget->SetPosition(0.f, 200.f, 0.f);
labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Je suis un LabelWidget !", 72));
unsigned int clickCount = 0;
Nz::ButtonWidget* buttonWidget = canvas2D.Add<Nz::ButtonWidget>();
buttonWidget->SetPosition(200.f, 400.f);
buttonWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Press me senpai", 72));
buttonWidget->Resize(buttonWidget->GetPreferredSize());
buttonWidget->OnButtonTrigger.Connect([=](const Nz::ButtonWidget*)
buttonWidget->OnButtonTrigger.Connect([&](const Nz::ButtonWidget*)
{
buttonWidget->Destroy();
labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("You clicked the button " + std::to_string(++clickCount) + " times", 72));
});
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();

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@ -27,10 +27,10 @@ namespace Nz
template<typename, typename = void>
struct GetEnumAutoFlag : std::integral_constant<bool, true> {};
struct GetEnumAutoFlag : std::bool_constant<true> {};
template<typename T>
struct GetEnumAutoFlag<T, std::void_t<decltype(T::AutoFlag)>> : std::integral_constant<bool, T::AutoFlag> {};
struct GetEnumAutoFlag<T, std::void_t<decltype(T::AutoFlag)>> : std::bool_constant<T::AutoFlag> {};
template<typename E>
class Flags

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@ -36,14 +36,17 @@
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DepthMaterial.hpp>
#include <Nazara/Graphics/DepthPipelinePass.hpp>
#include <Nazara/Graphics/DirectionalLight.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/ForwardFramePipeline.hpp>
#include <Nazara/Graphics/ForwardPipelinePass.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/FramePass.hpp>
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Graphics/FramePipeline.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>

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@ -19,8 +19,10 @@
namespace Nz
{
class BakedFrameGraph;
class CommandBufferBuilder;
class FrameGraph;
class RenderFrame;
enum class FramePassExecution
{
@ -29,10 +31,17 @@ namespace Nz
UpdateAndExecute
};
struct FramePassEnvironment
{
BakedFrameGraph& frameGraph;
Recti renderRect;
RenderFrame& renderFrame;
};
class NAZARA_GRAPHICS_API FramePass
{
public:
using CommandCallback = std::function<void(CommandBufferBuilder& builder, const Recti& renderRect)>;
using CommandCallback = std::function<void(CommandBufferBuilder& builder, const FramePassEnvironment& env)>;
using ExecutionCallback = std::function<FramePassExecution()>;
struct DepthStencilClear;
struct Input;

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@ -21,6 +21,7 @@ namespace Nz
case PixelFormat::BGRA8: return GLTextureFormat{ GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
case PixelFormat::BGRA8_SRGB: return GLTextureFormat{ GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
case PixelFormat::Depth16: return GLTextureFormat{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_RED, GL_ZERO, GL_ZERO, GL_ZERO };
case PixelFormat::Depth24: return GLTextureFormat{ GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_RED, GL_ZERO, GL_ZERO, GL_ZERO };
case PixelFormat::Depth24Stencil8: return GLTextureFormat{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_RED, GL_GREEN, GL_ZERO, GL_ZERO };
case PixelFormat::Depth32F: return GLTextureFormat{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, GL_RED, GL_ZERO, GL_ZERO, GL_ZERO };
case PixelFormat::Depth32FStencil8: return GLTextureFormat{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_RED, GL_GREEN, GL_ZERO, GL_ZERO };

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@ -17,16 +17,23 @@ namespace Nz::ShaderAst
class NAZARA_SHADER_API EliminateUnusedPassVisitor : AstCloner
{
public:
struct Config;
EliminateUnusedPassVisitor() = default;
EliminateUnusedPassVisitor(const EliminateUnusedPassVisitor&) = delete;
EliminateUnusedPassVisitor(EliminateUnusedPassVisitor&&) = delete;
~EliminateUnusedPassVisitor() = default;
StatementPtr Process(Statement& statement);
StatementPtr Process(Statement& statement, const Config& config = {});
EliminateUnusedPassVisitor& operator=(const EliminateUnusedPassVisitor&) = delete;
EliminateUnusedPassVisitor& operator=(EliminateUnusedPassVisitor&&) = delete;
struct Config
{
ShaderStageTypeFlags usedShaderStages = ShaderStageType_All;
};
private:
using AstCloner::Clone;
StatementPtr Clone(DeclareExternalStatement& node) override;
@ -42,7 +49,7 @@ namespace Nz::ShaderAst
Context* m_context;
};
inline StatementPtr EliminateUnusedPass(Statement& ast);
inline StatementPtr EliminateUnusedPass(Statement& ast, const EliminateUnusedPassVisitor::Config& config = {});
}
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.inl>

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@ -7,10 +7,10 @@
namespace Nz::ShaderAst
{
inline StatementPtr EliminateUnusedPass(Statement& ast)
inline StatementPtr EliminateUnusedPass(Statement& ast, const EliminateUnusedPassVisitor::Config& config)
{
EliminateUnusedPassVisitor visitor;
return visitor.Process(ast);
return visitor.Process(ast, config);
}
}

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@ -256,6 +256,7 @@ namespace Nz
case PixelFormat::BGRA8_SRGB: return VK_FORMAT_B8G8R8A8_SRGB;
case PixelFormat::Depth16: return VK_FORMAT_D16_UNORM;
case PixelFormat::Depth16Stencil8: return VK_FORMAT_D16_UNORM_S8_UINT;
case PixelFormat::Depth24: return VK_FORMAT_UNDEFINED;
case PixelFormat::Depth24Stencil8: return VK_FORMAT_D24_UNORM_S8_UINT;
case PixelFormat::Depth32F: return VK_FORMAT_D32_SFLOAT;
case PixelFormat::Depth32FStencil8: return VK_FORMAT_D32_SFLOAT_S8_UINT;
@ -265,11 +266,15 @@ namespace Nz
case PixelFormat::RGBA8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
case PixelFormat::RGBA16F: return VK_FORMAT_R16G16B16A16_SFLOAT;
case PixelFormat::RGBA32F: return VK_FORMAT_R32G32B32A32_SFLOAT;
case PixelFormat::Stencil1: return VK_FORMAT_UNDEFINED;
case PixelFormat::Stencil4: return VK_FORMAT_UNDEFINED;
case PixelFormat::Stencil8: return VK_FORMAT_S8_UINT;
case PixelFormat::Stencil16: return VK_FORMAT_UNDEFINED;
default: break;
}
NazaraError("Unhandled PixelFormat 0x" + NumberToString(UnderlyingCast(pixelFormat), 16));
return {};
return VK_FORMAT_UNDEFINED;
}
VkImageAspectFlags ToVulkan(PixelFormatContent pixelFormatContent)

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@ -67,6 +67,12 @@ namespace Nz
if (!passData.name.empty())
builder.BeginDebugRegion(passData.name, Color::Green);
FramePassEnvironment env{
*this,
passData.renderRect,
renderFrame
};
bool first = true;
for (auto& subpass : passData.subpasses)
{
@ -75,7 +81,7 @@ namespace Nz
first = false;
subpass.commandCallback(builder, passData.renderRect);
subpass.commandCallback(builder, env);
}
if (!passData.name.empty())

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@ -137,7 +137,7 @@ namespace Nz
return (m_rebuildCommandBuffer) ? FramePassExecution::UpdateAndExecute : FramePassExecution::Execute;
});
depthPrepass.SetCommandCallback([this](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
depthPrepass.SetCommandCallback([this](CommandBufferBuilder& builder, const FramePassEnvironment& /*env*/)
{
Recti viewport = m_viewer->GetViewport();

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@ -532,10 +532,10 @@ namespace Nz
mergePass.AddOutput(renderTargetData.finalAttachment);
mergePass.SetClearColor(0, Color::Black);
mergePass.SetCommandCallback([&targetViewers](CommandBufferBuilder& builder, const Recti& renderRect)
mergePass.SetCommandCallback([&targetViewers](CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
{
builder.SetScissor(renderRect);
builder.SetViewport(renderRect);
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
Graphics* graphics = Graphics::Instance();
builder.BindPipeline(*graphics->GetBlitPipeline(false));

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@ -282,7 +282,7 @@ namespace Nz
return (m_rebuildCommandBuffer) ? FramePassExecution::UpdateAndExecute : FramePassExecution::Execute;
});
forwardPass.SetCommandCallback([this](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
forwardPass.SetCommandCallback([this](CommandBufferBuilder& builder, const FramePassEnvironment& /*env*/)
{
Recti viewport = m_viewer->GetViewport();

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@ -17,9 +17,9 @@ namespace Nz::ShaderAst
DependencyCheckerVisitor usageChecker;
};
StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement)
StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement, const Config& config)
{
Context context;
Context context(config);
statement.Visit(context.usageChecker);
context.usageChecker.Resolve();

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@ -2271,23 +2271,35 @@ namespace Nz::ShaderAst
TypeMustMatch(resolvedType, GetExpressionType(*node.initialExpression));
}
if (m_context->options.makeVariableNameUnique && FindIdentifier(node.varName) != nullptr)
{
// Try to make variable name unique by appending _X to its name (incrementing X until it's unique) to the variable name until by incrementing X
unsigned int cloneIndex = 2;
std::string candidateName;
do
{
candidateName = node.varName + "_" + std::to_string(cloneIndex++);
}
while (FindIdentifier(candidateName) != nullptr);
node.varName = std::move(candidateName);
}
node.varIndex = RegisterVariable(node.varName, resolvedType);
node.varType = std::move(resolvedType);
if (m_context->options.makeVariableNameUnique)
{
// Since we are registered, FindIdentifier will find us
auto IgnoreOurself = [varIndex = *node.varIndex](const Identifier& identifier)
{
if (identifier.type == Identifier::Type::Variable && identifier.index == varIndex)
return false;
return true;
};
if (FindIdentifier(node.varName, IgnoreOurself) != nullptr)
{
// Try to make variable name unique by appending _X to its name (incrementing X until it's unique) to the variable name until by incrementing X
unsigned int cloneIndex = 2;
std::string candidateName;
do
{
candidateName = node.varName + "_" + std::to_string(cloneIndex++);
}
while (FindIdentifier(candidateName, IgnoreOurself) != nullptr);
node.varName = std::move(candidateName);
}
}
SanitizeIdentifier(node.varName);
}

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@ -180,8 +180,12 @@ namespace Nz
{
ShaderAst::StatementPtr tempAst;
ShaderAst::EliminateUnusedPassVisitor::Config eliminateUnunsedConfig;
if (shaderStage)
eliminateUnunsedConfig.usedShaderStages = *shaderStage;
tempAst = ShaderAst::PropagateConstants(*targetAst);
optimizedAst = ShaderAst::EliminateUnusedPass(*tempAst);
optimizedAst = ShaderAst::EliminateUnusedPass(*tempAst, eliminateUnunsedConfig);
targetAst = optimizedAst.get();
}

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@ -91,6 +91,10 @@ namespace Nz
bool VulkanDevice::IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const
{
VkFormat vulkanFormat = ToVulkan(format);
if (vulkanFormat == VK_FORMAT_UNDEFINED)
return false;
VkFormatFeatureFlags flags = 0;
switch (usage)
{
@ -116,7 +120,7 @@ namespace Nz
break;
}
VkFormatProperties formatProperties = GetInstance().GetPhysicalDeviceFormatProperties(GetPhysicalDevice(), ToVulkan(format));
VkFormatProperties formatProperties = GetInstance().GetPhysicalDeviceFormatProperties(GetPhysicalDevice(), vulkanFormat);
return formatProperties.optimalTilingFeatures & flags; //< Assume optimal tiling
}
}

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@ -15,11 +15,9 @@ package("qt5widgets")
end)
on_fetch(function (package)
print("on_fetch")
local base = package:dep("qt5base")
local qt = base:data("qtdir")
if not qt then
print("nani")
return
end

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@ -107,6 +107,7 @@ NazaraModules = modules
includes("xmake/**.lua")
set_project("NazaraEngine")
set_xmakever("2.6.3")
add_repositories("local-repo xmake-repo")
@ -117,13 +118,17 @@ add_requires("libvorbis", { configs = { with_vorbisenc = false } })
add_requires("openal-soft", { configs = { shared = true }})
add_requires("newtondynamics", { debug = is_plat("windows") and is_mode("debug") }) -- Newton doesn't like compiling in Debug on Linux
set_project("NazaraEngine")
add_rules("mode.asan", "mode.coverage", "mode.debug", "mode.releasedbg")
add_rules("mode.asan", "mode.debug", "mode.releasedbg")
add_rules("plugin.vsxmake.autoupdate")
add_rules("build_rendererplugins")
set_allowedmodes("debug", "releasedbg", "asan", "coverage")
if is_plat("windows") then
set_allowedmodes("debug", "releasedbg", "asan")
else
set_allowedmodes("debug", "releasedbg", "asan", "coverage")
add_rules("mode.coverage")
end
set_allowedplats("windows", "mingw", "linux", "macosx")
set_allowedarchs("windows|x64", "mingw|x86_64", "linux|x86_64", "macosx|x86_64")
set_defaultmode("debug")