Rename Physics3D to BulletPhysics3D
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committed by
Jérôme Leclercq
parent
5cbc435e1a
commit
bd4c2d6ee7
@@ -1,34 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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inline void RigidBody3D::DisableSleeping()
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{
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return EnableSleeping(false);
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}
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inline const std::shared_ptr<Collider3D>& RigidBody3D::GetGeom() const
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{
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return m_geom;
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}
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inline btRigidBody* RigidBody3D::GetRigidBody() const
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{
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return m_body;
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}
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inline std::size_t RigidBody3D::GetUniqueIndex() const
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{
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return m_bodyPoolIndex;
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}
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inline PhysWorld3D* RigidBody3D::GetWorld() const
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{
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return m_world;
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}
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}
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#include <Nazara/Physics3D/DebugOff.hpp>
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