Graphics/DepthRenderQueue: Make use of shadow casting parameter

Former-commit-id: cf15775c67a5d4245d344d001847b9fb1ffe7432
This commit is contained in:
Lynix 2015-06-30 20:47:08 +02:00
parent 34e8271d24
commit bdb6554bc8
1 changed files with 1 additions and 1 deletions

View File

@ -350,7 +350,7 @@ bool NzDepthRenderQueue::IsMaterialSuitable(const NzMaterial* material) const
{
NazaraAssert(material, "Invalid material");
return material->IsEnabled(nzRendererParameter_DepthBuffer) && material->IsEnabled(nzRendererParameter_DepthWrite);
return material->IsEnabled(nzRendererParameter_DepthBuffer) && material->IsEnabled(nzRendererParameter_DepthWrite) && material->IsShadowCastingEnabled();
}
void NzDepthRenderQueue::OnIndexBufferInvalidation(const NzIndexBuffer* indexBuffer)