Graphics/DepthRenderQueue: Make use of shadow casting parameter
Former-commit-id: cf15775c67a5d4245d344d001847b9fb1ffe7432
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@ -350,7 +350,7 @@ bool NzDepthRenderQueue::IsMaterialSuitable(const NzMaterial* material) const
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{
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{
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NazaraAssert(material, "Invalid material");
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NazaraAssert(material, "Invalid material");
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return material->IsEnabled(nzRendererParameter_DepthBuffer) && material->IsEnabled(nzRendererParameter_DepthWrite);
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return material->IsEnabled(nzRendererParameter_DepthBuffer) && material->IsEnabled(nzRendererParameter_DepthWrite) && material->IsShadowCastingEnabled();
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}
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}
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void NzDepthRenderQueue::OnIndexBufferInvalidation(const NzIndexBuffer* indexBuffer)
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void NzDepthRenderQueue::OnIndexBufferInvalidation(const NzIndexBuffer* indexBuffer)
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