Fixed material texture loader leaks
Also made it exception-safe Former-commit-id: db2b96d11fd6d604861911b2f4ea268b7fd3d5ad
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@@ -5,7 +5,8 @@
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#include <Nazara/Renderer/Loaders/Texture.hpp>
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#include <Nazara/Renderer/Material.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Utility/Debug.hpp>
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#include <memory>
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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{
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@@ -21,7 +22,9 @@ namespace
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{
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NazaraUnused(parameters);
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NzTexture* texture = new NzTexture;
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std::unique_ptr<NzTexture> texture(new NzTexture);
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texture->SetPersistent(false, false);
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if (!texture->LoadFromStream(stream))
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{
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NazaraError("Failed to load diffuse map");
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@@ -29,8 +32,8 @@ namespace
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}
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material->Reset();
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material->SetDiffuseMap(texture);
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texture->SetPersistent(false);
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material->SetDiffuseMap(texture.get());
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texture.release();
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return true;
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}
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