Fixed material texture loader leaks

Also made it exception-safe


Former-commit-id: db2b96d11fd6d604861911b2f4ea268b7fd3d5ad
This commit is contained in:
Lynix 2013-03-24 01:01:53 +01:00
parent 9c88cbfa84
commit be894c5555
1 changed files with 7 additions and 4 deletions

View File

@ -5,7 +5,8 @@
#include <Nazara/Renderer/Loaders/Texture.hpp>
#include <Nazara/Renderer/Material.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Utility/Debug.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
@ -21,7 +22,9 @@ namespace
{
NazaraUnused(parameters);
NzTexture* texture = new NzTexture;
std::unique_ptr<NzTexture> texture(new NzTexture);
texture->SetPersistent(false, false);
if (!texture->LoadFromStream(stream))
{
NazaraError("Failed to load diffuse map");
@ -29,8 +32,8 @@ namespace
}
material->Reset();
material->SetDiffuseMap(texture);
texture->SetPersistent(false);
material->SetDiffuseMap(texture.get());
texture.release();
return true;
}