Graphics/Material: Fix uniform buffer size

This commit is contained in:
SirLynix 2022-12-08 13:06:50 +01:00
parent b79718404c
commit be9fba3190
1 changed files with 1 additions and 1 deletions

View File

@ -68,7 +68,7 @@ namespace Nz
const ShaderReflection::StructData* structData = m_reflection.GetStructByIndex(shaderBlock.structIndex);
assert(structData);
std::size_t size = structData->fieldOffsets.GetSize();
std::size_t size = structData->fieldOffsets.GetAlignedSize();
auto& uniformBlock = m_uniformBlocks.emplace_back();
uniformBlock.bindingIndex = shaderBlock.bindingIndex;