Added support for double and integer attribute (VertexDeclaration)
Improved Renderer error handling Former-commit-id: 8cded7c0a7d1ba7c8583ef3e7b74b1d9604088e3
This commit is contained in:
parent
4898018396
commit
beb1879aca
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@ -26,8 +26,12 @@ enum nzAttributeType
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nzAttributeType_Float2,
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nzAttributeType_Float3,
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nzAttributeType_Float4,
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nzAttributeType_Int1,
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nzAttributeType_Int2,
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nzAttributeType_Int3,
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nzAttributeType_Int4,
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nzAttributeType_Max = nzAttributeType_Float4
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nzAttributeType_Max = nzAttributeType_Int4
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};
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enum nzAttributeUsage
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@ -1886,10 +1886,14 @@ GLenum NzOpenGL::AttributeType[] =
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GL_FLOAT, // nzAttributeType_Float1
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GL_FLOAT, // nzAttributeType_Float2
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GL_FLOAT, // nzAttributeType_Float3
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GL_FLOAT // nzAttributeType_Float4
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GL_FLOAT, // nzAttributeType_Float4
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GL_INT, // nzAttributeType_Int1
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GL_INT, // nzAttributeType_Int2
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GL_INT, // nzAttributeType_Int3
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GL_INT // nzAttributeType_Int4
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};
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static_assert(nzAttributeType_Max+1 == 9, "Attribute type array is incomplete");
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static_assert(nzAttributeType_Max+1 == 13, "Attribute type array is incomplete");
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GLenum NzOpenGL::BlendFunc[] =
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{
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@ -282,7 +282,7 @@ void NzRenderer::DrawFullscreenQuad()
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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NazaraError("Failed to update states: " + NzError::GetLastError());
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return;
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}
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@ -320,7 +320,7 @@ void NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode mode, unsigned int firstI
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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NazaraError("Failed to update states: " + NzError::GetLastError());
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return;
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}
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@ -391,7 +391,7 @@ void NzRenderer::DrawIndexedPrimitivesInstanced(unsigned int instanceCount, nzPr
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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NazaraError("Failed to update states: " + NzError::GetLastError());
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return;
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}
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@ -435,7 +435,7 @@ void NzRenderer::DrawPrimitives(nzPrimitiveMode mode, unsigned int firstVertex,
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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NazaraError("Failed to update states: " + NzError::GetLastError());
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return;
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}
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@ -486,7 +486,7 @@ void NzRenderer::DrawPrimitivesInstanced(unsigned int instanceCount, nzPrimitive
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if (!EnsureStateUpdate())
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{
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NazaraError("Failed to update states");
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NazaraError("Failed to update states: " + NzError::GetLastError());
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return;
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}
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@ -915,6 +915,34 @@ bool NzRenderer::IsInitialized()
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return s_moduleReferenceCounter != 0;
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}
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bool NzRenderer::IsVertexAttributeSupported(nzAttributeType attributeType)
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{
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switch (attributeType)
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{
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case nzAttributeType_Color:
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case nzAttributeType_Float1:
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case nzAttributeType_Float2:
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case nzAttributeType_Float3:
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case nzAttributeType_Float4:
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return true; // Supportés nativement
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case nzAttributeType_Double1:
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case nzAttributeType_Double2:
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case nzAttributeType_Double3:
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case nzAttributeType_Double4:
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return glVertexAttribLPointer != nullptr; // Fonction requise pour envoyer des doubles
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case nzAttributeType_Int1:
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case nzAttributeType_Int2:
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case nzAttributeType_Int3:
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case nzAttributeType_Int4:
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return glVertexAttribIPointer != nullptr; // Fonction requise pour envoyer des entiers
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}
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NazaraError("Attribute type out of enum");
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return false;
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}
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void NzRenderer::SetBlendFunc(nzBlendFunc srcBlend, nzBlendFunc dstBlend)
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{
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#ifdef NAZARA_DEBUG
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@ -1532,6 +1560,9 @@ void NzRenderer::EnableInstancing(bool instancing)
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bool NzRenderer::EnsureStateUpdate()
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{
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// Toutes les erreurs sont silencieuses car l'erreur est gérée par la fonction appelante
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NzErrorFlags flags(nzErrorFlag_Silent);
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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@ -1664,6 +1695,7 @@ bool NzRenderer::EnsureStateUpdate()
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#endif
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bool update;
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VAO_Map::iterator vaoIt;
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// Si les VAOs sont supportés, on entoure nos appels par ceux-ci
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if (s_useVertexArrayObjects)
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@ -1672,15 +1704,15 @@ bool NzRenderer::EnsureStateUpdate()
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const NzContext* context = NzContext::GetCurrent();
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VAO_Map* vaos;
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auto vaoIt = s_vaos.find(context);
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if (vaoIt == s_vaos.end())
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auto it = s_vaos.find(context);
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if (it == s_vaos.end())
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{
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context->AddResourceListener(&s_listener, ResourceType_Context);
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auto pair = s_vaos.insert(std::make_pair(context, Context_Map::mapped_type()));
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vaos = &pair.first->second;
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}
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else
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vaos = &vaoIt->second;
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vaos = &it->second;
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// Notre clé est composée de ce qui définit un VAO
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const NzVertexDeclaration* vertexDeclaration = s_vertexBuffer->GetVertexDeclaration();
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@ -1688,15 +1720,15 @@ bool NzRenderer::EnsureStateUpdate()
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VAO_Key key(s_indexBuffer, s_vertexBuffer, vertexDeclaration, instancingDeclaration);
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// On recherche un VAO existant avec notre configuration
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auto it = vaos->find(key);
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if (it == vaos->end())
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vaoIt = vaos->find(key);
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if (vaoIt == vaos->end())
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{
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// On créé notre VAO
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glGenVertexArrays(1, &s_currentVAO);
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glBindVertexArray(s_currentVAO);
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// On l'ajoute à notre liste
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vaos->insert(std::make_pair(key, s_currentVAO));
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vaoIt = vaos->insert(std::make_pair(key, s_currentVAO)).first;
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if (s_indexBuffer)
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s_indexBuffer->AddResourceListener(&s_listener, ResourceType_IndexBuffer);
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@ -1712,7 +1744,7 @@ bool NzRenderer::EnsureStateUpdate()
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else
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{
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// Notre VAO existe déjà, il est donc inutile de le reprogrammer
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s_currentVAO = it->second;
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s_currentVAO = vaoIt->second;
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update = false;
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}
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@ -1720,6 +1752,8 @@ bool NzRenderer::EnsureStateUpdate()
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else
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update = true; // Fallback si les VAOs ne sont pas supportés
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bool updateFailed = false;
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if (update)
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{
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const NzVertexDeclaration* vertexDeclaration;
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@ -1739,79 +1773,144 @@ bool NzRenderer::EnsureStateUpdate()
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unsigned int offset;
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vertexDeclaration->GetAttribute(static_cast<nzAttributeUsage>(i), &enabled, &type, &offset);
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if (!IsVertexAttributeSupported(type))
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{
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NazaraError("Invalid declaration: Vertex attribute 0x" + NzString::Number(i, 16) + " (0x" + NzString::Number(type, 16) + ") is not supported");
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updateFailed = true;
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break;
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}
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if (enabled)
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{
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glEnableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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glVertexAttribPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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(type == nzAttributeType_Color) ? GL_TRUE : GL_FALSE,
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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}
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if (s_instancing)
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{
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NzHardwareBuffer* instanceBufferImpl = static_cast<NzHardwareBuffer*>(s_instanceBuffer.GetBuffer()->GetImpl());
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Vertex], instanceBufferImpl->GetOpenGLID());
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bufferOffset = s_instanceBuffer.GetStartOffset();
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vertexDeclaration = s_instanceBuffer.GetVertexDeclaration();
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stride = vertexDeclaration->GetStride();
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for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
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{
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nzAttributeType type;
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bool enabled;
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unsigned int offset;
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vertexDeclaration->GetAttribute(static_cast<nzAttributeUsage>(i), &enabled, &type, &offset);
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if (enabled)
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if (type <= nzAttributeType_Double1 && type >= nzAttributeType_Double4)
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{
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glVertexAttribLPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else if (type <= nzAttributeType_Int1 && type >= nzAttributeType_Int4)
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{
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glVertexAttribIPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else
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{
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glEnableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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glVertexAttribPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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(type == nzAttributeType_Color) ? GL_TRUE : GL_FALSE,
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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glVertexAttribDivisor(NzOpenGL::AttributeIndex[i], 1);
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}
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else
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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}
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}
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else
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{
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for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
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else
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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}
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// Et on active l'index buffer (Un seul index buffer par VAO)
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if (s_indexBuffer)
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if (!updateFailed)
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{
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NzHardwareBuffer* indexBufferImpl = static_cast<NzHardwareBuffer*>(s_indexBuffer->GetBuffer()->GetImpl());
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Index], indexBufferImpl->GetOpenGLID());
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if (s_instancing)
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{
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NzHardwareBuffer* instanceBufferImpl = static_cast<NzHardwareBuffer*>(s_instanceBuffer.GetBuffer()->GetImpl());
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Vertex], instanceBufferImpl->GetOpenGLID());
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bufferOffset = s_instanceBuffer.GetStartOffset();
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vertexDeclaration = s_instanceBuffer.GetVertexDeclaration();
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stride = vertexDeclaration->GetStride();
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for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
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{
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nzAttributeType type;
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bool enabled;
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unsigned int offset;
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vertexDeclaration->GetAttribute(static_cast<nzAttributeUsage>(i), &enabled, &type, &offset);
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if (!IsVertexAttributeSupported(type))
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{
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NazaraError("Invalid declaration: Vertex attribute 0x" + NzString::Number(i, 16) + " (0x" + NzString::Number(type, 16) + ") is not supported");
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updateFailed = true;
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break;
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}
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if (enabled)
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{
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glEnableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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if (type <= nzAttributeType_Double1 && type >= nzAttributeType_Double4)
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{
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glVertexAttribLPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else if (type <= nzAttributeType_Int1 && type >= nzAttributeType_Int4)
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{
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glVertexAttribIPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else
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{
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glVertexAttribPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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(type == nzAttributeType_Color) ? GL_TRUE : GL_FALSE,
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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glVertexAttribDivisor(NzOpenGL::AttributeIndex[i], 1);
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}
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else
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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}
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}
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else
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{
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for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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}
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// Et on active l'index buffer (Un seul index buffer par VAO)
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if (s_indexBuffer)
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{
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NzHardwareBuffer* indexBufferImpl = static_cast<NzHardwareBuffer*>(s_indexBuffer->GetBuffer()->GetImpl());
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Index], indexBufferImpl->GetOpenGLID());
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}
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else
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Index], 0);
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}
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else
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Index], 0);
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// On invalide les bindings des buffers (car nous les avons défini manuellement)
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NzOpenGL::SetBuffer(nzBufferType_Index, 0);
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NzOpenGL::SetBuffer(nzBufferType_Vertex, 0);
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}
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if (s_useVertexArrayObjects)
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{
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// Si nous venons de définir notre VAO, nous devons le débinder pour indiquer la fin de sa construction
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if (update)
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glBindVertexArray(0);
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{
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if (updateFailed)
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{
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// La création de notre VAO a échoué, libérons-le et marquons-le comme problématique
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glDeleteVertexArrays(1, &vaoIt->second);
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vaoIt->second = 0;
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s_currentVAO = 0;
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}
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else
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glBindVertexArray(0); // On marque la fin de la construction du VAO en le débindant
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}
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// En cas de non-support des VAOs, les attributs doivent être respécifiés à chaque frame
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s_updateFlags &= ~Update_VAO;
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}
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// On invalide les bindings des buffers (pour éviter des bugs)
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NzOpenGL::SetBuffer(nzBufferType_Index, 0);
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NzOpenGL::SetBuffer(nzBufferType_Vertex, 0);
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}
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#ifdef NAZARA_DEBUG
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@ -1822,7 +1921,15 @@ bool NzRenderer::EnsureStateUpdate()
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// On bind notre VAO
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if (s_useVertexArrayObjects)
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{
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if (!s_currentVAO)
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{
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NazaraError("Failed to create VAO");
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return false;
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}
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glBindVertexArray(s_currentVAO);
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}
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// On vérifie que les textures actuellement bindées sont bien nos textures
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// Ceci à cause du fait qu'il est possible que des opérations sur les textures aient eu lieu
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@ -20,22 +20,30 @@ namespace
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1, // nzAttributeType_Float1
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2, // nzAttributeType_Float2
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3, // nzAttributeType_Float3
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4 // nzAttributeType_Float4
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4, // nzAttributeType_Float4
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1, // nzAttributeType_Int1
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2, // nzAttributeType_Int2
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3, // nzAttributeType_Int3
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4 // nzAttributeType_Int4
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};
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static_assert(sizeof(attributeSize)/sizeof(unsigned int) == nzAttributeType_Max+1, "Attribute size array is incomplete");
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unsigned int attributeStride[] =
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{
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4*sizeof(nzUInt8), // nzAttributeType_Color
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1*sizeof(double), // nzAttributeType_Double1
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2*sizeof(double), // nzAttributeType_Double2
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3*sizeof(double), // nzAttributeType_Double3
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4*sizeof(double), // nzAttributeType_Double4
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1*sizeof(float), // nzAttributeType_Float1
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2*sizeof(float), // nzAttributeType_Float2
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3*sizeof(float), // nzAttributeType_Float3
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4*sizeof(float) // nzAttributeType_Float4
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4*sizeof(nzUInt8), // nzAttributeType_Color
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1*sizeof(double), // nzAttributeType_Double1
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2*sizeof(double), // nzAttributeType_Double2
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3*sizeof(double), // nzAttributeType_Double3
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4*sizeof(double), // nzAttributeType_Double4
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1*sizeof(float), // nzAttributeType_Float1
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2*sizeof(float), // nzAttributeType_Float2
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3*sizeof(float), // nzAttributeType_Float3
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4*sizeof(float), // nzAttributeType_Float4
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1*sizeof(nzUInt32), // nzAttributeType_Int1
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2*sizeof(nzUInt32), // nzAttributeType_Int2
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3*sizeof(nzUInt32), // nzAttributeType_Int3
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4*sizeof(nzUInt32) // nzAttributeType_Int4
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};
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static_assert(sizeof(attributeStride)/sizeof(unsigned int) == nzAttributeType_Max+1, "Attribute stride array is incomplete");
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