Fixed cubemaps rendering (Skyboxes)
Former-commit-id: a8d065cbdf8bdbde55547739e53b4daa6ce2969d
This commit is contained in:
parent
98aa804de5
commit
bf2d39541c
|
|
@ -87,7 +87,7 @@ namespace
|
|||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
|
||||
" vTexCoord = vec3(VertexPosition.x, -VertexPosition.y, -VertexPosition.z);\n"
|
||||
" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
|
||||
"}\n";
|
||||
|
||||
const char* vertexSource140 =
|
||||
|
|
@ -102,7 +102,7 @@ namespace
|
|||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
|
||||
" vTexCoord = vec3(VertexPosition.x, -VertexPosition.y, -VertexPosition.z);\n"
|
||||
" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
|
||||
"}\n";
|
||||
|
||||
///TODO: Remplacer ça par des ShaderNode
|
||||
|
|
|
|||
|
|
@ -1941,8 +1941,8 @@ GLenum NzOpenGL::CubemapFace[] =
|
|||
{
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X, // nzCubemapFace_PositiveX
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // nzCubemapFace_NegativeX
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // nzCubemapFace_PositiveY (Inversion pour les standards OpenGL)
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // nzCubemapFace_NegativeY (Inversion pour les standards OpenGL)
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // nzCubemapFace_PositiveY
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // nzCubemapFace_NegativeY
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // nzCubemapFace_PositiveZ
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z // nzCubemapFace_NegativeZ
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue