Fixed cubemaps rendering (Skyboxes)
Former-commit-id: a8d065cbdf8bdbde55547739e53b4daa6ce2969d
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@@ -87,7 +87,7 @@ namespace
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"void main()\n"
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"{\n"
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" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
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" vTexCoord = vec3(VertexPosition.x, -VertexPosition.y, -VertexPosition.z);\n"
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" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
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"}\n";
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const char* vertexSource140 =
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@@ -102,7 +102,7 @@ namespace
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"void main()\n"
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"{\n"
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" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
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" vTexCoord = vec3(VertexPosition.x, -VertexPosition.y, -VertexPosition.z);\n"
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" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
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"}\n";
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///TODO: Remplacer ça par des ShaderNode
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