Begin work on RenderPipeline
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@@ -51,6 +51,8 @@ namespace Nz
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inline UInt32 GetPresentableFamilyQueue() const;
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inline const Vk::Swapchain& GetSwapchain() const;
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std::shared_ptr<RenderDevice> GetRenderDevice() override;
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void Present(UInt32 imageIndex) override;
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VkRenderWindow& operator=(const VkRenderWindow&) = delete;
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