Merge remote-tracking branch 'refs/remotes/origin/master' into entitylist-refactor
This commit is contained in:
commit
c1e9fe7b04
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@ -1,4 +1,4 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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@ -10,6 +10,7 @@
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#include <NDK/Prerequesites.hpp>
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#include <NDK/State.hpp>
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#include <memory>
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#include <vector>
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namespace Ndk
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{
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@ -25,14 +26,21 @@ namespace Ndk
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inline const std::shared_ptr<State>& GetCurrentState() const;
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inline bool IsTopState(const State* state) const;
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inline std::shared_ptr<State> PopState();
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inline bool PopStatesUntil(std::shared_ptr<State> state);
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inline void PushState(std::shared_ptr<State> state);
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inline void SetState(std::shared_ptr<State> state);
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inline bool Update(float elapsedTime);
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inline StateMachine& operator=(StateMachine&& fsm) = default;
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StateMachine& operator=(const StateMachine&) = delete;
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private:
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std::shared_ptr<State> m_currentState;
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std::shared_ptr<State> m_nextState;
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std::vector<std::shared_ptr<State>> m_states;
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};
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}
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@ -3,7 +3,6 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Error.hpp>
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#include <NDK/StateMachine.hpp>
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#include <utility>
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namespace Ndk
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@ -11,7 +10,7 @@ namespace Ndk
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/*!
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* \ingroup NDK
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* \class Ndk::StateMachine
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* \brief NDK class that represents a state machine, to represent the multiple states of your program
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* \brief NDK class that represents a state machine, to represent the multiple states of your program as a stack
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*/
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/*!
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@ -23,61 +22,153 @@ namespace Ndk
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* \remark Produces a NazaraAssert if nullptr is given
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*/
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inline StateMachine::StateMachine(std::shared_ptr<State> originalState) :
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m_currentState(std::move(originalState))
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inline StateMachine::StateMachine(std::shared_ptr<State> originalState)
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{
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NazaraAssert(m_currentState, "StateMachine must have a state to begin with");
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m_currentState->Enter(*this);
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NazaraAssert(originalState, "StateMachine must have a state to begin with");
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PushState(std::move(originalState));
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}
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/*!
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* \brief Destructs the object
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*
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* \remark Calls "Leave" on the state
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* \remark Calls "Leave" on all the states
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*/
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inline StateMachine::~StateMachine()
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{
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m_currentState->Leave(*this);
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for (std::shared_ptr<State>& state : m_states)
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state->Leave(*this);
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}
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/*!
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* \brief Changes the current state of the machine
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* \brief Replaces the current state on the top of the machine
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*
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* \param state Next state to represent
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* \param state State to replace the top one if it is nullptr, no action is performed
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*/
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inline void StateMachine::ChangeState(std::shared_ptr<State> state)
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{
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m_nextState = std::move(state);
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if (state)
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{
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PopState();
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PushState(std::move(state));
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}
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}
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/*!
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* \brief Gets the current state of the machine
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* \brief Gets the current state on the top of the machine
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* \return A constant reference to the state
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*
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* \remark The stack is supposed to be non empty, otherwise it is undefined behaviour
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*
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* \see PopStatesUntil
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*/
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inline const std::shared_ptr<State>& StateMachine::GetCurrentState() const
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{
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return m_currentState;
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return m_states.back();
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}
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/*!
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* \brief Updates the state
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* \return True if update is successful
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* \brief Checks whether the state is on the top of the machine
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* \return true If it is the case
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*
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* \param state State to compare the top with
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*/
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inline bool StateMachine::IsTopState(const State* state) const
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{
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if (m_states.empty())
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return false;
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return m_states.back().get() == state;
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}
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/*!
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* \brief Pops the state on the top of the machine
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* \return Old state on the top, nullptr if stack was empty
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*
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* \remark This method can completely empty the stack
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*/
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inline std::shared_ptr<State> StateMachine::PopState()
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{
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if (m_states.empty())
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return nullptr;
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m_states.back()->Leave(*this);
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std::shared_ptr<State> oldTopState = std::move(m_states.back());
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m_states.pop_back();
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return oldTopState;
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}
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/*!
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* \brief Pops all the states of the machine until a specific one is reached
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* \return true If that specific state is on top, false if stack is empty
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*
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* \param state State to find on the stack if it is nullptr, no action is performed
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*
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* \remark This method can completely empty the stack
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*/
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inline bool StateMachine::PopStatesUntil(std::shared_ptr<State> state)
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{
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if (!state)
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return false;
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while (!m_states.empty() && !IsTopState(state.get()))
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PopState();
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return !m_states.empty();
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}
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/*!
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* \brief Pushes a new state on the top of the machine
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*
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* \param state Next state to represent if it is nullptr, it performs no action
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*
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* \remark Produces a NazaraAssert if the same state is pushed two times on the stack
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*/
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inline void StateMachine::PushState(std::shared_ptr<State> state)
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{
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if (state)
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{
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NazaraAssert(std::find(m_states.begin(), m_states.end(), state) == m_states.end(), "The same state was pushed two times");
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m_states.push_back(std::move(state));
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m_states.back()->Enter(*this);
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}
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}
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/*!
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* \brief Pops every states of the machine to put a new one
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*
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* \param state State to reset the stack with if it is nullptr, no action is performed
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*/
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inline void StateMachine::SetState(std::shared_ptr<State> state)
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{
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if (state)
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{
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while (!m_states.empty())
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PopState();
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PushState(std::move(state));
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}
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}
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/*!
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* \brief Updates all the states
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* \return true If update is successful for everyone of them
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*
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* \param elapsedTime Delta time used for the update
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*/
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inline bool StateMachine::Update(float elapsedTime)
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{
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if (m_nextState)
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{
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m_currentState->Leave(*this);
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m_currentState = std::move(m_nextState);
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m_currentState->Enter(*this);
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}
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return m_currentState->Update(*this, elapsedTime);
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return std::all_of(m_states.begin(), m_states.end(), [=](std::shared_ptr<State>& state) {
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return state->Update(*this, elapsedTime);
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});
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}
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}
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@ -73,7 +73,7 @@ namespace Nz
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std::vector<BillboardData> billboards;
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};
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typedef std::map<const Material*, BatchedBillboardEntry, MaterialComparator> BatchedBillboardContainer;
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using BatchedBillboardContainer = std::map<const Material*, BatchedBillboardEntry, MaterialComparator>;
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struct BatchedBillboardPipelineEntry
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{
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@ -81,7 +81,7 @@ namespace Nz
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bool enabled = false;
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};
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typedef std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator> BillboardPipelineBatches;
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using BillboardPipelineBatches = std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator>;
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/// Sprites
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struct SpriteChain_XYZ_Color_UV
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@ -97,7 +97,7 @@ namespace Nz
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std::vector<SpriteChain_XYZ_Color_UV> spriteChains;
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};
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typedef std::map<const Texture*, BatchedSpriteEntry> SpriteOverlayBatches;
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using SpriteOverlayBatches = std::map<const Texture*, BatchedSpriteEntry>;
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struct BatchedBasicSpriteEntry
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{
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@ -107,7 +107,7 @@ namespace Nz
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bool enabled = false;
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};
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typedef std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator> SpriteMaterialBatches;
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using SpriteMaterialBatches = std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator>;
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struct BatchedSpritePipelineEntry
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{
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@ -115,7 +115,7 @@ namespace Nz
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bool enabled = false;
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};
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typedef std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator> SpritePipelineBatches;
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using SpritePipelineBatches = std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator>;
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/// Meshes
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struct MeshDataComparator
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@ -132,7 +132,7 @@ namespace Nz
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Spheref squaredBoundingSphere;
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};
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typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
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using MeshInstanceContainer = std::map<MeshData, MeshInstanceEntry, MeshDataComparator>;
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struct BatchedModelEntry
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{
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bool enabled = false;
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};
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typedef std::map<const Material*, BatchedModelEntry, MaterialComparator> MeshMaterialBatches;
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using MeshMaterialBatches = std::map<const Material*, BatchedModelEntry, MaterialComparator>;
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struct BatchedMaterialEntry
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{
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@ -150,7 +150,7 @@ namespace Nz
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MeshMaterialBatches materialMap;
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};
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typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator> MeshPipelineBatches;
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using MeshPipelineBatches = std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator>;
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struct TransparentModelData
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{
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const Material* material;
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};
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typedef std::vector<std::size_t> TransparentModelContainer;
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using TransparentModelContainer = std::vector<std::size_t>;
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struct Layer
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{
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@ -64,10 +64,10 @@ namespace Nz
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struct Callback
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{
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ContactEndCallback endCallback;
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ContactPreSolveCallback preSolveCallback;
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ContactPostSolveCallback postSolveCallback;
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ContactStartCallback startCallback;
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ContactEndCallback endCallback = nullptr;
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ContactPreSolveCallback preSolveCallback = nullptr;
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ContactPostSolveCallback postSolveCallback = nullptr;
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ContactStartCallback startCallback = nullptr;
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void* userdata;
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};
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@ -28,21 +28,79 @@ class TestState : public Ndk::State
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bool m_isUpdated;
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};
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class SecondTestState : public Ndk::State
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{
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public:
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void Enter(Ndk::StateMachine& /*fsm*/) override
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{
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m_isUpdated = false;
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}
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bool IsUpdated() const
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{
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return m_isUpdated;
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}
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void Leave(Ndk::StateMachine& /*fsm*/) override
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{
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}
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bool Update(Ndk::StateMachine& fsm, float /*elapsedTime*/) override
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{
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if (fsm.IsTopState(this))
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m_isUpdated = true;
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return true;
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}
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private:
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bool m_isUpdated;
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};
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SCENARIO("State & StateMachine", "[NDK][STATE]")
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{
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GIVEN("A statemachine with our TestState")
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GIVEN("A statemachine with our test states")
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{
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std::shared_ptr<TestState> testState = std::make_shared<TestState>();
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Ndk::StateMachine stateMachine(testState);
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std::shared_ptr<SecondTestState> secondTestState = std::make_shared<SecondTestState>();
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Ndk::StateMachine stateMachine(secondTestState);
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stateMachine.PushState(testState);
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REQUIRE(!testState->IsUpdated());
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REQUIRE(!secondTestState->IsUpdated());
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WHEN("We update our machine")
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{
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stateMachine.Update(1.f);
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THEN("Our state has been updated")
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THEN("Our state on the top has been updated but not the bottom one")
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{
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REQUIRE(stateMachine.IsTopState(testState.get()));
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REQUIRE(!stateMachine.IsTopState(secondTestState.get()));
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REQUIRE(testState->IsUpdated());
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REQUIRE(!secondTestState->IsUpdated());
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}
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}
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WHEN("We exchange the states' positions while emptying the stack")
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{
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REQUIRE(stateMachine.PopStatesUntil(secondTestState));
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REQUIRE(stateMachine.IsTopState(secondTestState.get()));
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std::shared_ptr<Ndk::State> oldState = stateMachine.PopState();
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REQUIRE(stateMachine.PopState() == nullptr);
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stateMachine.SetState(testState);
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stateMachine.PushState(oldState);
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stateMachine.Update(1.f);
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THEN("Both states should be updated")
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{
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REQUIRE(!stateMachine.IsTopState(testState.get()));
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REQUIRE(stateMachine.IsTopState(secondTestState.get()));
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REQUIRE(testState->IsUpdated());
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REQUIRE(secondTestState->IsUpdated());
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}
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}
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}
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