Improved Music.cpp (Added comments)
Former-commit-id: 0a4aabbafd3d76d280ac98332fa2059b1ad73b39
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@ -116,6 +116,7 @@ nzUInt32 NzMusic::GetPlayingOffset() const
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}
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}
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#endif
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#endif
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///TODO
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return 0;
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return 0;
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}
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}
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@ -131,6 +132,7 @@ nzSoundStatus NzMusic::GetStatus() const
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nzSoundStatus status = GetInternalStatus();
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nzSoundStatus status = GetInternalStatus();
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// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
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if (m_impl->streaming && status == nzSoundStatus_Stopped)
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if (m_impl->streaming && status == nzSoundStatus_Stopped)
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status = nzSoundStatus_Playing;
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status = nzSoundStatus_Playing;
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@ -180,14 +182,17 @@ void NzMusic::Play()
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}
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}
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#endif
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#endif
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// Nous sommes déjà en train de jouer
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if (m_impl->streaming)
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if (m_impl->streaming)
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{
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{
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// Peut-être sommes-nous en pause
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if (GetStatus() != nzSoundStatus_Playing)
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if (GetStatus() != nzSoundStatus_Playing)
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alSourcePlay(m_source);
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alSourcePlay(m_source);
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return;
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return;
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}
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}
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// Lancement du thread de streaming
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m_impl->stream->Seek(0);
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m_impl->stream->Seek(0);
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m_impl->streaming = true;
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m_impl->streaming = true;
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m_impl->thread = NzThread(&NzMusic::MusicThread, this);
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m_impl->thread = NzThread(&NzMusic::MusicThread, this);
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@ -195,6 +200,19 @@ void NzMusic::Play()
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return;
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return;
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}
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}
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void NzMusic::SetPlayingOffset(nzUInt32 offset)
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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///TODO
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}
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void NzMusic::Stop()
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void NzMusic::Stop()
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{
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{
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#if NAZARA_AUDIO_SAFE
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#if NAZARA_AUDIO_SAFE
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@ -217,39 +235,44 @@ bool NzMusic::FillAndQueueBuffer(unsigned int buffer)
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unsigned int sampleCount = m_impl->chunkSamples.size();
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unsigned int sampleCount = m_impl->chunkSamples.size();
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unsigned int sampleRead = 0;
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unsigned int sampleRead = 0;
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// Lecture depuis le stream pour remplir le buffer
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for (;;)
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for (;;)
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{
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{
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sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
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sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
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if (sampleRead < sampleCount && m_impl->loop)
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if (sampleRead < sampleCount && !m_impl->loop)
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m_impl->stream->Seek(0);
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break; // Fin du stream (On ne boucle pas)
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else
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break;
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m_impl->stream->Seek(0); // On boucle au début du stream et on remplit à nouveau
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}
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}
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// Mise à jour du buffer (envoi à OpenAL) et placement dans la file d'attente
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if (sampleRead > 0)
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if (sampleRead > 0)
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{
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{
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alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(nzInt16), m_impl->sampleRate);
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alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(nzInt16), m_impl->sampleRate);
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alSourceQueueBuffers(m_source, 1, &buffer);
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alSourceQueueBuffers(m_source, 1, &buffer);
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}
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}
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return sampleRead != sampleCount; // Fin du fichier (N'arrive pas en cas de loop)
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return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
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}
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}
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void NzMusic::MusicThread()
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void NzMusic::MusicThread()
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{
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{
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// Allocation des buffers de streaming
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ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
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ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
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alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
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alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
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for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
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for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
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{
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{
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if (FillAndQueueBuffer(buffers[i])) // Fin du fichier ?
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if (FillAndQueueBuffer(buffers[i]))
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break; // Nous avons atteint la fin du fichier, inutile de rajouter des buffers
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break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
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}
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}
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alSourcePlay(m_source);
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alSourcePlay(m_source);
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// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
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while (m_impl->streaming)
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while (m_impl->streaming)
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{
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{
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// La lecture s'est arrêtée, nous avons atteint la fin du stream
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nzSoundStatus status = GetInternalStatus();
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nzSoundStatus status = GetInternalStatus();
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if (status == nzSoundStatus_Stopped)
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if (status == nzSoundStatus_Stopped)
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{
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{
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@ -257,6 +280,7 @@ void NzMusic::MusicThread()
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break;
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break;
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}
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}
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// On traite les buffers lus
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ALint processedCount = 0;
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ALint processedCount = 0;
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alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
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alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
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@ -268,11 +292,14 @@ void NzMusic::MusicThread()
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break;
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break;
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}
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}
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// On retourne dormir un peu
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NzThread::Sleep(50);
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NzThread::Sleep(50);
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}
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}
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// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
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alSourceStop(m_source);
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alSourceStop(m_source);
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// On supprime les buffers du stream
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ALint queuedBufferCount;
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ALint queuedBufferCount;
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alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
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alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
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