A lot of fixes
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ff505e9019
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c2b61b6732
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@ -212,7 +212,7 @@ namespace Nz
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{
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if (auto it = m_pending.attachmentToTextures.find(depthStencilOutput); it == m_pending.attachmentToTextures.end())
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m_pending.attachmentToTextures.emplace(depthStencilOutput, textureId);
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else
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else if (it->second != textureId)
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throw std::runtime_error("depth-stencil output already assigned");
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}
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}
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@ -14,8 +14,6 @@
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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#define NAZARA_OPENGLRENDERER_DEBUG 1
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namespace Nz::GL
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{
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thread_local const Context* s_currentContext = nullptr;
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@ -469,7 +467,7 @@ namespace Nz::GL
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{
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if (m_state.renderStates.depthCompare != renderStates.depthCompare)
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{
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glDepthFunc(ToOpenGL(m_state.renderStates.depthCompare));
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glDepthFunc(ToOpenGL(renderStates.depthCompare));
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m_state.renderStates.depthCompare = renderStates.depthCompare;
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}
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@ -516,12 +514,12 @@ namespace Nz::GL
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if (currentStencilData.compare != newStencilData.compare ||
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currentStencilData.reference != newStencilData.reference ||
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currentStencilData.writeMask != newStencilData.writeMask)
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currentStencilData.compareMask != newStencilData.compareMask)
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{
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glStencilFuncSeparate((front) ? GL_FRONT : GL_BACK, ToOpenGL(newStencilData.compare), newStencilData.reference, newStencilData.writeMask);
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glStencilFuncSeparate((front) ? GL_FRONT : GL_BACK, ToOpenGL(newStencilData.compare), newStencilData.reference, newStencilData.compareMask);
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currentStencilData.compare = newStencilData.compare;
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currentStencilData.compareMask = newStencilData.compareMask;
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currentStencilData.reference = newStencilData.reference;
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currentStencilData.writeMask = newStencilData.writeMask;
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}
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if (currentStencilData.depthFail != newStencilData.depthFail ||
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@ -533,6 +531,12 @@ namespace Nz::GL
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currentStencilData.fail = newStencilData.fail;
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currentStencilData.pass = newStencilData.pass;
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}
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if (currentStencilData.writeMask != newStencilData.writeMask)
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{
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glStencilMaskSeparate((front) ? GL_FRONT : GL_BACK, newStencilData.writeMask);
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currentStencilData.writeMask = newStencilData.writeMask;
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}
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};
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ApplyStencilStates(true);
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@ -175,7 +175,7 @@ namespace Nz
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AppendHeader();
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sanitizedAst->Visit(*this);
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targetAst->Visit(*this);
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return state.stream.str();
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}
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@ -53,7 +53,10 @@ namespace Nz
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VkPipelineColorBlendAttachmentState& colorBlendState = colorBlendStates.emplace_back();
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colorBlendState.blendEnable = pipelineInfo.blending;
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colorBlendState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; //< TODO
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if (pipelineInfo.colorWrite)
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colorBlendState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; //< TODO
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else
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colorBlendState.colorWriteMask = 0;
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if (pipelineInfo.blending)
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{
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@ -115,6 +115,9 @@ namespace Nz
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continue; //< Ignore
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}
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if (!remainingStages.Test(stageType))
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continue;
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m_stages.push_back({
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stageType,
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std::move(entryPoint.name)
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@ -146,7 +146,7 @@ for name, module in pairs(modules) do
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if is_mode("debug") then
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add_defines("NAZARA_DEBUG")
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add_defines("NAZARA_" .. name:upper() .. "_BUILD")
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add_defines("NAZARA_" .. name:upper() .. "_DEBUG")
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end
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add_headerfiles("include/Nazara/" .. name .. "/**.hpp")
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@ -156,7 +156,7 @@ for name, module in pairs(modules) do
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add_files("src/Nazara/" .. name .. "/**.cpp")
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add_includedirs("src")
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for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**|*.h")) do
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for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**|**.h")) do
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add_files(filepath, {rule="embed_resources"})
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end
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