Graphics: Add DistanceAsSortKey function

This commit is contained in:
Lynix 2021-10-18 16:46:03 +02:00
parent 9740db8fe2
commit c3999d708f
5 changed files with 72 additions and 26 deletions

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@ -0,0 +1,19 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ALGORITHM_GRAPHICS_HPP
#define NAZARA_ALGORITHM_GRAPHICS_HPP
#include <Nazara/Prerequisites.hpp>
namespace Nz
{
inline UInt32 DistanceAsSortKey(float distance);
}
#include <Nazara/Graphics/Algorithm.inl>
#endif

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@ -0,0 +1,37 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Algorithm.hpp>
#include <cmath>
#include <cstring>
#include <limits>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline UInt32 DistanceAsSortKey(float distance)
{
#if defined(arm) && \
((defined(__MAVERICK__) && defined(NAZARA_BIG_ENDIAN)) || \
(!defined(__SOFTFP__) && !defined(__VFP_FP__) && !defined(__MAVERICK__)))
#error The following code relies on native-endian IEEE-754 representation, which your platform does not guarantee
#endif
static_assert(sizeof(float) == sizeof(UInt32));
static_assert(std::numeric_limits<float>::is_iec559);
if (std::isnan(distance))
return std::numeric_limits<UInt32>::max();
if (std::isinf(distance))
return 0;
UInt32 distanceInt;
std::memcpy(&distanceInt, &distance, sizeof(UInt32));
return ~distanceInt; //< Reverse distance to have back to front
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/RenderSpriteChain.hpp>
#include <Nazara/Graphics/Algorithm.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
@ -32,19 +33,8 @@ namespace Nz
{
UInt64 matFlags = 1;
#if defined(arm) && \
((defined(__MAVERICK__) && defined(NAZARA_BIG_ENDIAN)) || \
(!defined(__SOFTFP__) && !defined(__VFP_FP__) && !defined(__MAVERICK__)))
#error The following code relies on native-endian IEEE-754 representation, which your platform does not guarantee
#endif
static_assert(sizeof(float) == sizeof(UInt32));
float distanceNear = frustum.GetPlane(Nz::FrustumPlane::Near).Distance(m_worldInstance.GetWorldMatrix().GetTranslation());
UInt32 distanceInt;
std::memcpy(&distanceInt, &distanceNear, sizeof(UInt32));
UInt64 distance = static_cast<UInt64>(~distanceInt); //< Reverse distance to have back to front
float distanceNear = frustum.GetPlane(FrustumPlane::Near).Distance(m_worldInstance.GetWorldMatrix().GetTranslation());
UInt64 distance = DistanceAsSortKey(distanceNear);
// Transparent RQ index:
// - Layer (8bits)

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/RenderSubmesh.hpp>
#include <Nazara/Graphics/Algorithm.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
@ -31,19 +32,8 @@ namespace Nz
{
UInt64 matFlags = 1;
#if defined(arm) && \
((defined(__MAVERICK__) && defined(NAZARA_BIG_ENDIAN)) || \
(!defined(__SOFTFP__) && !defined(__VFP_FP__) && !defined(__MAVERICK__)))
#error The following code relies on native-endian IEEE-754 representation, which your platform does not guarantee
#endif
static_assert(sizeof(float) == sizeof(UInt32));
float distanceNear = frustum.GetPlane(Nz::FrustumPlane::Near).Distance(m_worldInstance.GetWorldMatrix().GetTranslation());
UInt32 distanceInt;
std::memcpy(&distanceInt, &distanceNear, sizeof(UInt32));
UInt64 distance = ~distanceInt; //< Reverse distance to have back to front
float distanceNear = frustum.GetPlane(FrustumPlane::Near).Distance(m_worldInstance.GetWorldMatrix().GetTranslation());
UInt64 distance = DistanceAsSortKey(distanceNear);
// Transparent RQ index:
// - Layer (8bits)

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Algorithm.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
}