Graphics/ParticleStruct: Replace life type from UInt32 to float
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@ -21,16 +21,16 @@ namespace Nz
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Vector3f normal;
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Vector3f position;
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Vector3f velocity;
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UInt32 life;
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float life;
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float rotation;
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};
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struct ParticleStruct_Model
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{
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Quaternionf rotation;
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Vector3f position;
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Vector3f velocity;
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UInt32 life;
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Quaternionf rotation;
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float life;
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};
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struct ParticleStruct_Sprite
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@ -38,7 +38,7 @@ namespace Nz
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Color color;
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Vector3f position;
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Vector3f velocity;
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UInt32 life;
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float life;
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float rotation;
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};
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}
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