Merge branch 'master' into reflection-mapping
This commit is contained in:
@@ -19,7 +19,6 @@
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namespace Ndk
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{
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class CameraComponent;
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class Entity;
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using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
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@@ -2,7 +2,6 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/CameraComponent.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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@@ -8,18 +8,12 @@
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#define NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
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#include <Nazara/Physics2D/Collider2D.hpp>
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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#include <NDK/Component.hpp>
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#include <memory>
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namespace Nz
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{
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class RigidBody2D;
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}
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namespace Ndk
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{
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class Entity;
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class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
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{
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friend class PhysicsSystem2D;
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@@ -29,6 +23,7 @@ namespace Ndk
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CollisionComponent2D(const CollisionComponent2D& collision);
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~CollisionComponent2D() = default;
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Nz::Rectf GetAABB() const;
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const Nz::Collider2DRef& GetGeom() const;
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void SetGeom(Nz::Collider2DRef geom);
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@@ -2,12 +2,6 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/CollisionComponent2D.hpp>
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#include <NDK/Entity.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <NDK/Systems/PhysicsSystem2D.hpp>
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namespace Ndk
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{
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/*!
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@@ -34,6 +28,16 @@ namespace Ndk
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{
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}
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/*!
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* \brief Gets the collision box representing the entity
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* \return The physics collision box
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*/
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inline Nz::Rectf CollisionComponent2D::GetAABB() const
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{
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return m_staticBody->GetAABB();
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}
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/*!
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* \brief Gets the geometry representing the entity
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* \return A constant reference to the physics geometry
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@@ -8,18 +8,12 @@
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#define NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
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#include <Nazara/Physics3D/Collider3D.hpp>
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#include <Nazara/Physics3D/RigidBody3D.hpp>
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#include <NDK/Component.hpp>
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#include <memory>
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namespace Nz
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{
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class RigidBody3D;
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}
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namespace Ndk
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{
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class Entity;
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class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
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{
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friend class PhysicsSystem3D;
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@@ -2,11 +2,6 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Entity.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <NDK/Systems/PhysicsSystem3D.hpp>
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namespace Ndk
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{
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/*!
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@@ -9,7 +9,6 @@
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#define NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#include <Nazara/Graphics/ParticleEmitter.hpp>
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#include <Nazara/Graphics/ParticleGroup.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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@@ -24,7 +23,7 @@ namespace Ndk
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ParticleEmitterComponent(ParticleEmitterComponent&& emitter) = default;
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~ParticleEmitterComponent() = default;
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void Enable(bool active = true);
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inline void Enable(bool active = true);
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inline bool IsActive() const;
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@@ -2,8 +2,6 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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namespace Ndk
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{
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/*!
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@@ -2,7 +2,6 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/ParticleGroupComponent.hpp>
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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#include <Nazara/Core/Error.hpp>
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@@ -13,8 +13,6 @@
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namespace Ndk
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{
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class Entity;
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class NDK_API PhysicsComponent2D : public Component<PhysicsComponent2D>
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{
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friend class CollisionComponent2D;
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@@ -3,7 +3,6 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Error.hpp>
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#include "PhysicsComponent2D.hpp"
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namespace Ndk
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{
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@@ -13,8 +13,6 @@
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namespace Ndk
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{
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class Entity;
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class NDK_API PhysicsComponent3D : public Component<PhysicsComponent3D>
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{
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friend class CollisionComponent3D;
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@@ -2,9 +2,6 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Error.hpp>
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#include <NDK/Entity.hpp>
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namespace Ndk
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{
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/*!
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