Merge branch 'master' into reflection-mapping

This commit is contained in:
Lynix
2017-10-02 21:11:15 +02:00
518 changed files with 6740 additions and 2355 deletions

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@@ -4,7 +4,6 @@
#include <NDK/Components/CollisionComponent2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>

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@@ -4,7 +4,6 @@
#include <NDK/Components/CollisionComponent3D.hpp>
#include <Nazara/Physics3D/RigidBody3D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>

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@@ -4,11 +4,10 @@
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
namespace Ndk
{

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@@ -4,7 +4,6 @@
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <Nazara/Physics3D/RigidBody3D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/NodeComponent.hpp>