Merge branch 'master' into reflection-mapping
This commit is contained in:
@@ -4,7 +4,6 @@
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#include <NDK/Components/CollisionComponent2D.hpp>
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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#include <NDK/Algorithm.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/PhysicsComponent2D.hpp>
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@@ -4,7 +4,6 @@
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#include <NDK/Components/CollisionComponent3D.hpp>
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#include <Nazara/Physics3D/RigidBody3D.hpp>
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#include <NDK/Algorithm.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <NDK/Systems/PhysicsSystem3D.hpp>
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@@ -4,11 +4,10 @@
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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#include <NDK/Algorithm.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/CollisionComponent2D.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Systems/PhysicsSystem3D.hpp>
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#include <NDK/Systems/PhysicsSystem2D.hpp>
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namespace Ndk
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{
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@@ -4,7 +4,6 @@
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <Nazara/Physics3D/RigidBody3D.hpp>
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#include <NDK/Algorithm.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/CollisionComponent3D.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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