Last nzsl version update
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@@ -11,7 +11,7 @@
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/MaterialData.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/ShaderLangParser.hpp>
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#include <NZSL/Parser.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -4,7 +4,7 @@
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#include <Nazara/Graphics/DepthMaterial.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/ShaderLangParser.hpp>
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#include <NZSL/Parser.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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@@ -10,7 +10,7 @@
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/MaterialData.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/ShaderLangParser.hpp>
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#include <NZSL/Parser.hpp>
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#include <cassert>
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#include <filesystem>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -19,7 +19,7 @@ namespace Nz
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{
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}
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UberShader::UberShader(nzsl::ShaderStageTypeFlags shaderStages, nzsl::ShaderModuleResolver& moduleResolver, std::string moduleName) :
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UberShader::UberShader(nzsl::ShaderStageTypeFlags shaderStages, nzsl::ModuleResolver& moduleResolver, std::string moduleName) :
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m_shaderStages(shaderStages)
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{
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m_shaderModule = moduleResolver.Resolve(moduleName);
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@@ -27,7 +27,7 @@ namespace Nz
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m_shaderModule = Validate(*m_shaderModule, &m_optionIndexByName);
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m_onShaderModuleUpdated.Connect(moduleResolver.OnModuleUpdated, [this, name = std::move(moduleName)](nzsl::ShaderModuleResolver* resolver, const std::string& updatedModuleName)
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m_onShaderModuleUpdated.Connect(moduleResolver.OnModuleUpdated, [this, name = std::move(moduleName)](nzsl::ModuleResolver* resolver, const std::string& updatedModuleName)
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{
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if (updatedModuleName != name)
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return;
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@@ -67,7 +67,7 @@ namespace Nz
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if (!m_program.GetLinkStatus(&errLog))
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throw std::runtime_error("failed to link program: " + errLog);
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m_flipYUniformLocation = m_program.GetUniformLocation(nzsl::GlslWriter::GetFlipYUniformName());
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m_flipYUniformLocation = m_program.GetUniformLocation(nzsl::GlslWriter::GetFlipYUniformName().data());
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if (m_flipYUniformLocation != -1)
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m_program.Uniform(m_flipYUniformLocation, 1.f);
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}
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@@ -5,8 +5,8 @@
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#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
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#include <Nazara/Core/MemoryView.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <NZSL/ShaderLangLexer.hpp>
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#include <NZSL/ShaderLangParser.hpp>
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#include <NZSL/Lexer.hpp>
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#include <NZSL/Parser.hpp>
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#include <NZSL/Ast/AstSerializer.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@@ -117,8 +117,17 @@ namespace Nz
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shader.SetSource(arg.sourceCode.data(), GLint(arg.sourceCode.size()));
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else if constexpr (std::is_same_v<T, ShaderStatement>)
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{
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std::string code = writer.Generate(shaderEntry.stage, *arg.ast, bindingMapping, m_states);
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shader.SetSource(code.data(), GLint(code.size()));
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nzsl::GlslWriter::Output output = writer.Generate(shaderEntry.stage, *arg.ast, bindingMapping, m_states);
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shader.SetSource(output.code.data(), GLint(output.code.size()));
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for (const auto& [name, bindingPoint] : output.explicitUniformBlockBinding)
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{
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GLuint blockIndex = program.GetUniformBlockIndex(name);
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if (blockIndex == GL_INVALID_INDEX)
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continue;
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program.UniformBlockBinding(blockIndex, bindingPoint);
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}
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}
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else
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static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
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@@ -3,8 +3,8 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
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#include <NZSL/ShaderLangLexer.hpp>
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#include <NZSL/ShaderLangParser.hpp>
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#include <NZSL/Lexer.hpp>
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#include <NZSL/Parser.hpp>
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#include <NZSL/SpirvDecoder.hpp>
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#include <NZSL/SpirvWriter.hpp>
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#include <NZSL/Ast/AstSerializer.hpp>
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