Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -30,6 +30,13 @@ struct NzShaderProgramManagerParams
bool specularMapping;
};
struct Sprite
{
bool alphaMapping;
bool alphaTest;
bool diffuseMapping;
};
nzShaderTarget target;
nzUInt32 flags;
@@ -37,6 +44,7 @@ struct NzShaderProgramManagerParams
{
FullscreenQuad fullscreenQuad;
Model model;
Sprite sprite;
};
};