ShaderNode: Add code output window

This commit is contained in:
Jérôme Leclercq 2021-01-14 22:02:34 +01:00
parent a037eef4c9
commit c8f4e53244
7 changed files with 245 additions and 107 deletions

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@ -1,5 +1,6 @@
#include <ShaderNode/ShaderGraph.hpp> #include <ShaderNode/ShaderGraph.hpp>
#include <Nazara/Core/StackArray.hpp> #include <Nazara/Core/StackArray.hpp>
#include <Nazara/Shader/ShaderAstUtils.hpp>
#include <ShaderNode/DataModels/BinOp.hpp> #include <ShaderNode/DataModels/BinOp.hpp>
#include <ShaderNode/DataModels/BoolValue.hpp> #include <ShaderNode/DataModels/BoolValue.hpp>
#include <ShaderNode/DataModels/BufferField.hpp> #include <ShaderNode/DataModels/BufferField.hpp>
@ -62,6 +63,7 @@ m_type(ShaderType::NotSet)
}); });
// Test // Test
m_type = ShaderType::Fragment;
AddInput("UV", PrimitiveType::Float2, InputRole::TexCoord, 0, 0); AddInput("UV", PrimitiveType::Float2, InputRole::TexCoord, 0, 0);
AddOutput("RenderTarget0", PrimitiveType::Float4, 0); AddOutput("RenderTarget0", PrimitiveType::Float4, 0);
AddTexture("Potato", TextureType::Sampler2D, 1); AddTexture("Potato", TextureType::Sampler2D, 1);
@ -440,7 +442,7 @@ QJsonObject ShaderGraph::Save()
return sceneJson; return sceneJson;
} }
Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst() Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst() const
{ {
std::vector<Nz::ShaderNodes::StatementPtr> statements; std::vector<Nz::ShaderNodes::StatementPtr> statements;
@ -580,6 +582,61 @@ Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst()
return Nz::ShaderNodes::StatementBlock::Build(std::move(statements)); return Nz::ShaderNodes::StatementBlock::Build(std::move(statements));
} }
Nz::ShaderAst ShaderGraph::ToShader() const
{
Nz::ShaderAst shader(ShaderGraph::ToShaderStageType(m_type)); //< FIXME
for (const auto& condition : m_conditions)
shader.AddCondition(condition.name);
for (const auto& input : m_inputs)
shader.AddInput(input.name, ToShaderExpressionType(input.type), input.locationIndex);
for (const auto& output : m_outputs)
shader.AddOutput(output.name, ToShaderExpressionType(output.type), output.locationIndex);
for (const auto& buffer : m_buffers)
{
if (buffer.structIndex >= m_structs.size())
throw std::runtime_error("buffer " + buffer.name + " references out-of-bounds struct #" + std::to_string(buffer.structIndex));
const auto& structInfo = m_structs[buffer.structIndex];
shader.AddUniform(buffer.name, structInfo.name, buffer.bindingIndex, Nz::ShaderNodes::MemoryLayout::Std140);
}
for (const auto& uniform : m_textures)
shader.AddUniform(uniform.name, ToShaderExpressionType(uniform.type), uniform.bindingIndex, {});
for (const auto& s : m_structs)
{
std::vector<Nz::ShaderAst::StructMember> members;
for (const auto& sMember : s.members)
{
auto& member = members.emplace_back();
member.name = sMember.name;
std::visit([&](auto&& arg)
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, PrimitiveType>)
member.type = ToShaderExpressionType(arg);
else if constexpr (std::is_same_v<T, std::size_t>)
{
if (arg >= m_structs.size())
throw std::runtime_error("struct " + s.name + " references out-of-bounds struct #" + std::to_string(arg));
member.type = m_structs[arg].name;
}
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
}, sMember.type);
}
shader.AddStruct(s.name, std::move(members));
}
return shader;
}
Nz::ShaderExpressionType ShaderGraph::ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const Nz::ShaderExpressionType ShaderGraph::ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const
{ {
return std::visit([&](auto&& arg) -> Nz::ShaderExpressionType return std::visit([&](auto&& arg) -> Nz::ShaderExpressionType

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@ -5,6 +5,7 @@
#include <Nazara/Core/Signal.hpp> #include <Nazara/Core/Signal.hpp>
#include <Nazara/Utility/Enums.hpp> #include <Nazara/Utility/Enums.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <Nazara/Shader/ShaderNodes.hpp> #include <Nazara/Shader/ShaderNodes.hpp>
#include <nodes/FlowScene> #include <nodes/FlowScene>
#include <ShaderNode/Enums.hpp> #include <ShaderNode/Enums.hpp>
@ -66,7 +67,8 @@ class ShaderGraph
void Load(const QJsonObject& data); void Load(const QJsonObject& data);
QJsonObject Save(); QJsonObject Save();
Nz::ShaderNodes::StatementPtr ToAst(); Nz::ShaderNodes::StatementPtr ToAst() const;
Nz::ShaderAst ToShader() const;
Nz::ShaderExpressionType ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const; Nz::ShaderExpressionType ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const;
void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex); void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex);
@ -152,7 +154,7 @@ class ShaderGraph
private: private:
std::shared_ptr<QtNodes::DataModelRegistry> BuildRegistry(); std::shared_ptr<QtNodes::DataModelRegistry> BuildRegistry();
QtNodes::FlowScene m_flowScene; mutable QtNodes::FlowScene m_flowScene;
std::vector<BufferEntry> m_buffers; std::vector<BufferEntry> m_buffers;
std::vector<ConditionEntry> m_conditions; std::vector<ConditionEntry> m_conditions;
std::vector<InputEntry> m_inputs; std::vector<InputEntry> m_inputs;

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@ -0,0 +1,105 @@
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/ShaderAstOptimizer.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QScrollBar>
#include <QtWidgets/QTextEdit>
#include <QtWidgets/QVBoxLayout>
enum class OutputLanguage
{
GLSL,
SpirV
};
CodeOutputWidget::CodeOutputWidget(const ShaderGraph& shaderGraph) :
m_shaderGraph(shaderGraph)
{
m_textOutput = new QTextEdit;
m_outputLang = new QComboBox;
m_outputLang->addItem("GLSL", int(OutputLanguage::GLSL));
m_outputLang->addItem("SPIR-V", int(OutputLanguage::SpirV));
connect(m_outputLang, qOverload<int>(&QComboBox::currentIndexChanged), [this](int)
{
Refresh();
});
m_optimisationCheckbox = new QCheckBox;
m_optimisationCheckbox->setText("Enable optimisation");
connect(m_optimisationCheckbox, &QCheckBox::stateChanged, [this](int)
{
Refresh();
});
QVBoxLayout* verticalLayout = new QVBoxLayout;
verticalLayout->addWidget(m_textOutput);
verticalLayout->addWidget(m_outputLang);
verticalLayout->addWidget(m_optimisationCheckbox);
setLayout(verticalLayout);
Refresh();
}
void CodeOutputWidget::Refresh()
{
try
{
Nz::UInt64 enabledConditions = 0;
for (std::size_t i = 0; i < m_shaderGraph.GetConditionCount(); ++i)
{
if (m_shaderGraph.IsConditionEnabled(i))
enabledConditions = Nz::SetBit<Nz::UInt64>(enabledConditions, i);
}
Nz::ShaderAst shaderAst = m_shaderGraph.ToShader();
Nz::ShaderNodes::StatementPtr mainAst = m_shaderGraph.ToAst();
if (m_optimisationCheckbox->isChecked())
{
Nz::ShaderAstOptimizer optimiser;
mainAst = optimiser.Optimise(mainAst, shaderAst, enabledConditions);
}
shaderAst.AddFunction("main", mainAst);
Nz::ShaderWriter::States states;
states.enabledConditions = enabledConditions;
std::string output;
OutputLanguage outputLang = static_cast<OutputLanguage>(m_outputLang->currentIndex());
switch (outputLang)
{
case OutputLanguage::GLSL:
{
Nz::GlslWriter writer;
output = writer.Generate(shaderAst, states);
break;
}
case OutputLanguage::SpirV:
{
Nz::SpirvWriter writer;
std::vector<std::uint32_t> spirv = writer.Generate(shaderAst, states);
Nz::SpirvPrinter printer;
output = printer.Print(spirv.data(), spirv.size());
break;
}
}
int scrollValue = m_textOutput->verticalScrollBar()->value();
m_textOutput->setText(QString::fromStdString(output));
m_textOutput->verticalScrollBar()->setValue(scrollValue);
}
catch (const std::exception& e)
{
m_textOutput->setText("Generation failed: " + QString::fromStdString(e.what()));
}
}

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@ -0,0 +1,32 @@
#pragma once
#ifndef NAZARA_SHADERNODES_CODEOUTPUTWIDGET_HPP
#define NAZARA_SHADERNODES_CODEOUTPUTWIDGET_HPP
#include <Nazara/Shader/ShaderAst.hpp>
#include <ShaderNode/Enums.hpp>
#include <QtWidgets/QWidget>
class QCheckBox;
class QComboBox;
class QTextEdit;
class ShaderGraph;
class CodeOutputWidget : public QWidget
{
public:
CodeOutputWidget(const ShaderGraph& shaderGraph);
~CodeOutputWidget() = default;
void Refresh();
private:
const ShaderGraph& m_shaderGraph;
QCheckBox* m_optimisationCheckbox;
QComboBox* m_outputLang;
QTextEdit* m_textOutput;
};
#include <ShaderNode/Widgets/CodeOutputWidget.inl>
#endif

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@ -0,0 +1 @@
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>

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@ -4,6 +4,7 @@
#include <Nazara/Shader/ShaderAstSerializer.hpp> #include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <ShaderNode/ShaderGraph.hpp> #include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/Widgets/BufferEditor.hpp> #include <ShaderNode/Widgets/BufferEditor.hpp>
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
#include <ShaderNode/Widgets/ConditionEditor.hpp> #include <ShaderNode/Widgets/ConditionEditor.hpp>
#include <ShaderNode/Widgets/InputEditor.hpp> #include <ShaderNode/Widgets/InputEditor.hpp>
#include <ShaderNode/Widgets/OutputEditor.hpp> #include <ShaderNode/Widgets/OutputEditor.hpp>
@ -14,6 +15,7 @@
#include <nodes/FlowView> #include <nodes/FlowView>
#include <QtCore/QFile> #include <QtCore/QFile>
#include <QtCore/QJsonDocument> #include <QtCore/QJsonDocument>
#include <QtCore/QTimer>
#include <QtWidgets/QDockWidget> #include <QtWidgets/QDockWidget>
#include <QtWidgets/QFileDialog> #include <QtWidgets/QFileDialog>
#include <QtWidgets/QMenuBar> #include <QtWidgets/QMenuBar>
@ -35,7 +37,6 @@ m_shaderGraph(graph)
InputEditor* inputEditor = new InputEditor(m_shaderGraph); InputEditor* inputEditor = new InputEditor(m_shaderGraph);
QDockWidget* inputDock = new QDockWidget(tr("Inputs")); QDockWidget* inputDock = new QDockWidget(tr("Inputs"));
inputDock->setFeatures(QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
inputDock->setWidget(inputEditor); inputDock->setWidget(inputEditor);
addDockWidget(Qt::LeftDockWidgetArea, inputDock); addDockWidget(Qt::LeftDockWidgetArea, inputDock);
@ -44,7 +45,6 @@ m_shaderGraph(graph)
OutputEditor* outputEditor = new OutputEditor(m_shaderGraph); OutputEditor* outputEditor = new OutputEditor(m_shaderGraph);
QDockWidget* outputDock = new QDockWidget(tr("Outputs")); QDockWidget* outputDock = new QDockWidget(tr("Outputs"));
outputDock->setFeatures(QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
outputDock->setWidget(outputEditor); outputDock->setWidget(outputEditor);
addDockWidget(Qt::LeftDockWidgetArea, outputDock); addDockWidget(Qt::LeftDockWidgetArea, outputDock);
@ -53,7 +53,6 @@ m_shaderGraph(graph)
TextureEditor* textureEditor = new TextureEditor(m_shaderGraph); TextureEditor* textureEditor = new TextureEditor(m_shaderGraph);
QDockWidget* textureDock = new QDockWidget(tr("Textures")); QDockWidget* textureDock = new QDockWidget(tr("Textures"));
textureDock->setFeatures(QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
textureDock->setWidget(textureEditor); textureDock->setWidget(textureEditor);
addDockWidget(Qt::LeftDockWidgetArea, textureDock); addDockWidget(Qt::LeftDockWidgetArea, textureDock);
@ -62,7 +61,6 @@ m_shaderGraph(graph)
m_nodeEditor = new NodeEditor; m_nodeEditor = new NodeEditor;
QDockWidget* nodeEditorDock = new QDockWidget(tr("Node editor")); QDockWidget* nodeEditorDock = new QDockWidget(tr("Node editor"));
nodeEditorDock->setFeatures(QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
nodeEditorDock->setWidget(m_nodeEditor); nodeEditorDock->setWidget(m_nodeEditor);
addDockWidget(Qt::RightDockWidgetArea, nodeEditorDock); addDockWidget(Qt::RightDockWidgetArea, nodeEditorDock);
@ -71,7 +69,6 @@ m_shaderGraph(graph)
BufferEditor* bufferEditor = new BufferEditor(m_shaderGraph); BufferEditor* bufferEditor = new BufferEditor(m_shaderGraph);
QDockWidget* bufferDock = new QDockWidget(tr("Buffers")); QDockWidget* bufferDock = new QDockWidget(tr("Buffers"));
bufferDock->setFeatures(QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
bufferDock->setWidget(bufferEditor); bufferDock->setWidget(bufferEditor);
addDockWidget(Qt::RightDockWidgetArea, bufferDock); addDockWidget(Qt::RightDockWidgetArea, bufferDock);
@ -80,7 +77,6 @@ m_shaderGraph(graph)
StructEditor* structEditor = new StructEditor(m_shaderGraph); StructEditor* structEditor = new StructEditor(m_shaderGraph);
QDockWidget* structDock = new QDockWidget(tr("Structs")); QDockWidget* structDock = new QDockWidget(tr("Structs"));
structDock->setFeatures(QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
structDock->setWidget(structEditor); structDock->setWidget(structEditor);
addDockWidget(Qt::RightDockWidgetArea, structDock); addDockWidget(Qt::RightDockWidgetArea, structDock);
@ -89,11 +85,18 @@ m_shaderGraph(graph)
ConditionEditor* conditionEditor = new ConditionEditor(m_shaderGraph); ConditionEditor* conditionEditor = new ConditionEditor(m_shaderGraph);
QDockWidget* conditionDock = new QDockWidget(tr("Conditions")); QDockWidget* conditionDock = new QDockWidget(tr("Conditions"));
conditionDock->setFeatures(QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
conditionDock->setWidget(conditionEditor); conditionDock->setWidget(conditionEditor);
addDockWidget(Qt::RightDockWidgetArea, conditionDock); addDockWidget(Qt::RightDockWidgetArea, conditionDock);
// Code output
CodeOutputWidget* codeOutput = new CodeOutputWidget(m_shaderGraph);
QDockWidget* codeOutputDock = new QDockWidget(tr("Code output"));
codeOutputDock->setWidget(codeOutput);
addDockWidget(Qt::BottomDockWidgetArea, codeOutputDock);
m_onSelectedNodeUpdate.Connect(m_shaderGraph.OnSelectedNodeUpdate, [&](ShaderGraph*, ShaderNode* node) m_onSelectedNodeUpdate.Connect(m_shaderGraph.OnSelectedNodeUpdate, [&](ShaderGraph*, ShaderNode* node)
{ {
if (node) if (node)
@ -109,21 +112,46 @@ m_shaderGraph(graph)
BuildMenu(); BuildMenu();
m_codeOutput = new QTextEdit;
m_codeOutput->setReadOnly(true);
m_codeOutput->setWindowTitle("GLSL Output");
m_onConditionUpdate.Connect(m_shaderGraph.OnConditionUpdate, [&](ShaderGraph*, std::size_t conditionIndex)
{ {
if (m_codeOutput->isVisible()) QMenu* view = menuBar()->addMenu("View");
OnGenerateGLSL(); view->addAction(inputDock->toggleViewAction());
view->addAction(outputDock->toggleViewAction());
view->addAction(textureDock->toggleViewAction());
view->addAction(nodeEditorDock->toggleViewAction());
view->addAction(bufferDock->toggleViewAction());
view->addAction(structDock->toggleViewAction());
view->addAction(conditionDock->toggleViewAction());
view->addAction(codeOutputDock->toggleViewAction());
}
connect(scene, &QtNodes::FlowScene::connectionCreated, [=](const QtNodes::Connection& /*connection*/)
{
QTimer::singleShot(0, [=]
{
if (codeOutput->isVisible())
codeOutput->Refresh();
});
});
connect(scene, &QtNodes::FlowScene::connectionDeleted, [=](const QtNodes::Connection& /*connection*/)
{
QTimer::singleShot(0, [=]
{
if (codeOutput->isVisible())
codeOutput->Refresh();
});
});
m_onConditionUpdate.Connect(m_shaderGraph.OnConditionUpdate, [=](ShaderGraph*, std::size_t /*conditionIndex*/)
{
if (codeOutput->isVisible())
codeOutput->Refresh();
}); });
} }
MainWindow::~MainWindow() MainWindow::~MainWindow()
{ {
delete m_codeOutput; m_shaderGraph.Clear();
} }
void MainWindow::BuildMenu() void MainWindow::BuildMenu()
@ -147,19 +175,13 @@ void MainWindow::BuildMenu()
QAction* compileShader = shader->addAction(tr("Compile...")); QAction* compileShader = shader->addAction(tr("Compile..."));
QObject::connect(compileShader, &QAction::triggered, this, &MainWindow::OnCompile); QObject::connect(compileShader, &QAction::triggered, this, &MainWindow::OnCompile);
} }
QMenu* generateMenu = menu->addMenu(tr("&Generate"));
{
QAction* generateGlsl = generateMenu->addAction(tr("GLSL"));
connect(generateGlsl, &QAction::triggered, [&](bool) { OnGenerateGLSL(); });
}
} }
void MainWindow::OnCompile() void MainWindow::OnCompile()
{ {
try try
{ {
auto shader = ToShader(); auto shader = m_shaderGraph.ToShader();
QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.shader)")); QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.shader)"));
if (fileName.isEmpty()) if (fileName.isEmpty())
@ -177,32 +199,6 @@ void MainWindow::OnCompile()
} }
} }
void MainWindow::OnGenerateGLSL()
{
try
{
Nz::GlslWriter writer;
Nz::GlslWriter::States states;
for (std::size_t i = 0; i < m_shaderGraph.GetConditionCount(); ++i)
{
if (m_shaderGraph.IsConditionEnabled(i))
states.enabledConditions = Nz::SetBit<Nz::UInt64>(states.enabledConditions, i);
}
std::string glsl = writer.Generate(ToShader(), states);
std::cout << glsl << std::endl;
m_codeOutput->setText(QString::fromStdString(glsl));
m_codeOutput->show();
}
catch (const std::exception& e)
{
QMessageBox::critical(this, tr("Generation failed"), QString("Generation failed: ") + e.what());
}
}
void MainWindow::OnLoad() void MainWindow::OnLoad()
{ {
QString fileName = QFileDialog::getOpenFileName(this, tr("Open shader flow"), QString(), tr("Shader Flow Files (*.shaderflow)")); QString fileName = QFileDialog::getOpenFileName(this, tr("Open shader flow"), QString(), tr("Shader Flow Files (*.shaderflow)"));
@ -263,54 +259,3 @@ void MainWindow::OnUpdateInfo()
dialog->open(); dialog->open();
} }
Nz::ShaderAst MainWindow::ToShader()
{
Nz::ShaderNodes::StatementPtr shaderAst = m_shaderGraph.ToAst();
Nz::ShaderAst shader(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType())); //< FIXME
for (const auto& condition : m_shaderGraph.GetConditions())
shader.AddCondition(condition.name);
for (const auto& input : m_shaderGraph.GetInputs())
shader.AddInput(input.name, m_shaderGraph.ToShaderExpressionType(input.type), input.locationIndex);
for (const auto& output : m_shaderGraph.GetOutputs())
shader.AddOutput(output.name, m_shaderGraph.ToShaderExpressionType(output.type), output.locationIndex);
for (const auto& buffer : m_shaderGraph.GetBuffers())
{
const auto& structInfo = m_shaderGraph.GetStruct(buffer.structIndex);
shader.AddUniform(buffer.name, structInfo.name, buffer.bindingIndex, Nz::ShaderNodes::MemoryLayout::Std140);
}
for (const auto& uniform : m_shaderGraph.GetTextures())
shader.AddUniform(uniform.name, m_shaderGraph.ToShaderExpressionType(uniform.type), uniform.bindingIndex, {});
for (const auto& s : m_shaderGraph.GetStructs())
{
std::vector<Nz::ShaderAst::StructMember> members;
for (const auto& sMember : s.members)
{
auto& member = members.emplace_back();
member.name = sMember.name;
std::visit([&](auto&& arg)
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, PrimitiveType>)
member.type = m_shaderGraph.ToShaderExpressionType(arg);
else if constexpr (std::is_same_v<T, std::size_t>)
member.type = m_shaderGraph.GetStruct(arg).name;
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
}, sMember.type);
}
shader.AddStruct(s.name, std::move(members));
}
shader.AddFunction("main", shaderAst);
return shader;
}

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@ -8,7 +8,6 @@
#include <ShaderNode/DataModels/ShaderNode.hpp> #include <ShaderNode/DataModels/ShaderNode.hpp>
class NodeEditor; class NodeEditor;
class QTextEdit;
namespace Nz namespace Nz
{ {
@ -24,18 +23,15 @@ class MainWindow : public QMainWindow
private: private:
void BuildMenu(); void BuildMenu();
void OnCompile(); void OnCompile();
void OnGenerateGLSL();
void OnLoad(); void OnLoad();
void OnSave(); void OnSave();
void OnUpdateInfo(); void OnUpdateInfo();
Nz::ShaderAst ToShader();
NazaraSlot(ShaderGraph, OnConditionUpdate, m_onConditionUpdate); NazaraSlot(ShaderGraph, OnConditionUpdate, m_onConditionUpdate);
NazaraSlot(ShaderGraph, OnSelectedNodeUpdate, m_onSelectedNodeUpdate); NazaraSlot(ShaderGraph, OnSelectedNodeUpdate, m_onSelectedNodeUpdate);
NodeEditor* m_nodeEditor; NodeEditor* m_nodeEditor;
ShaderGraph& m_shaderGraph; ShaderGraph& m_shaderGraph;
QTextEdit* m_codeOutput;
}; };
#include <ShaderNode/Widgets/MainWindow.inl> #include <ShaderNode/Widgets/MainWindow.inl>