Added new abstract renderqueue rendering

Former-commit-id: 35e66174ccc3de3b43571f12a149e6d3c59cc2c9
This commit is contained in:
Lynix
2014-05-28 01:00:18 +02:00
parent d09f6def2b
commit c901b5808e
7 changed files with 407 additions and 518 deletions

View File

@@ -13,6 +13,7 @@
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Utility/MeshData.hpp>
#include <map>
#include <tuple>
@@ -31,8 +32,8 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
void AddDrawable(const NzDrawable* drawable) override;
void AddLight(const NzLight* light) override;
void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
void AddSprite(const NzSprite* sprite) override;
void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix) override;
void Clear(bool fully);
@@ -42,35 +43,14 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
bool OnResourceDestroy(const NzResource* resource, int index) override;
void OnResourceReleased(const NzResource* resource, int index) override;
struct SkeletalData
{
///TODO
NzMatrix4f transformMatrix;
};
struct StaticData
{
NzMatrix4f transformMatrix;
};
struct TransparentModel
struct TransparentModelData
{
NzMatrix4f transformMatrix;
NzMeshData meshData;
NzSpheref boundingSphere;
const NzMaterial* material;
};
struct TransparentSkeletalModel : public TransparentModel
{
///TODO
};
struct TransparentStaticModel : public TransparentModel
{
const NzStaticMesh* mesh;
};
struct BatchedModelMaterialComparator
{
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
@@ -81,28 +61,21 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
};
struct BatchedSkeletalMeshComparator
struct MeshDataComparator
{
bool operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2);
bool operator()(const NzMeshData& data1, const NzMeshData& data2);
};
struct BatchedStaticMeshComparator
{
bool operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2);
};
typedef std::map<const NzSkeletalMesh*, std::vector<SkeletalData>, BatchedSkeletalMeshComparator> BatchedSkeletalMeshContainer;
typedef std::map<const NzStaticMesh*, std::pair<NzSpheref, std::vector<StaticData>>, BatchedStaticMeshComparator> BatchedStaticMeshContainer;
typedef std::map<const NzMaterial*, std::tuple<bool, bool, BatchedSkeletalMeshContainer, BatchedStaticMeshContainer>, BatchedModelMaterialComparator> BatchedModelContainer;
typedef std::map<NzMeshData, std::pair<NzSpheref, std::vector<NzMatrix4f>>, MeshDataComparator> MeshInstanceContainer;
typedef std::map<const NzMaterial*, std::tuple<bool, bool, MeshInstanceContainer>, BatchedModelMaterialComparator> ModelBatches;
typedef std::map<const NzMaterial*, std::vector<const NzSprite*>> BatchedSpriteContainer;
typedef std::vector<const NzLight*> LightContainer;
typedef std::vector<std::pair<unsigned int, bool>> TransparentModelContainer;
typedef std::vector<unsigned int> TransparentModelContainer;
BatchedModelContainer opaqueModels;
ModelBatches opaqueModels;
BatchedSpriteContainer sprites;
TransparentModelContainer transparentsModels;
std::vector<TransparentSkeletalModel> transparentSkeletalModels;
std::vector<TransparentStaticModel> transparentStaticModels;
TransparentModelContainer transparentModels;
std::vector<TransparentModelData> transparentModelData;
std::vector<const NzDrawable*> otherDrawables;
LightContainer directionalLights;
LightContainer lights;