Audio/Sound: Fix copy constructor not copying looping state

This commit is contained in:
Lynix
2018-04-08 18:50:42 +02:00
parent ae2fd0069a
commit c9904e7d20
2 changed files with 2 additions and 0 deletions

View File

@@ -37,6 +37,7 @@ namespace Nz
SoundEmitter(sound)
{
SetBuffer(sound.m_buffer);
EnableLooping(sound.IsLooping());
}
/*!