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SirLynix 2022-05-27 13:14:13 +02:00
parent 49ba0c1ca2
commit ca23942d36
4 changed files with 20 additions and 20 deletions

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@ -344,8 +344,8 @@ Build system:
Nazara Engine:
- Improved Particle Demo
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/126 File locking now works properly on Linux
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/136 Fixed std::getline with Nz::String not setting eofbit.
- https://github.com/NazaraEngine/NazaraEngine/pull/126 File locking now works properly on Linux
- https://github.com/NazaraEngine/NazaraEngine/pull/136 Fixed std::getline with Nz::String not setting eofbit.
- Added support for CRC64
- Added MovablePtr utility class
- ⚠️ StackAllocation class has been replaced with much-more user-friendly StackArray class.
@ -362,7 +362,7 @@ Nazara Engine:
- ⚠️ SocketPoller::Wait() has now support for infinite waiting (-1)
- Added UdpSocket::ReceiveMultiple method
- **Added WIP shader build (based on AST, with support for GLSL)**
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/127 Fixed RigidBody2D::GetAABB() wrong AABB
- https://github.com/NazaraEngine/NazaraEngine/pull/127 Fixed RigidBody2D::GetAABB() wrong AABB
- **Added basic support for constraints**
- Added support for collision callbacks
- Added support for raycast
@ -370,8 +370,8 @@ Nazara Engine:
- Added support for debug draw
- Added support for damping
- ⚠️ RigidBody2D created without mass are now kinematic by default instead of statics
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/128 ⚠️ **Platform-specific classes were moved to a new module: Platform** (this means Utility module no longer needs to be linked to X11/xcb or gdi32).
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/135 ⚠️ Improved vertex declarations (they now checks template type with real type)
- https://github.com/NazaraEngine/NazaraEngine/pull/128 ⚠️ **Platform-specific classes were moved to a new module: Platform** (this means Utility module no longer needs to be linked to X11/xcb or gdi32).
- https://github.com/NazaraEngine/NazaraEngine/pull/135 ⚠️ Improved vertex declarations (they now checks template type with real type)
- Mesh index buffer optimization is now disabled by default in debug mode
- It is now possible to set the vertex declaration wanted when building/loading a mesh
- It is now possible to set index/vertex buffer usage flags when building/loading a mesh
@ -397,10 +397,10 @@ Nazara Development Kit:
- ⚠EntityList were remade to take less memory and are easier to use but can only be iterated from front to back
- Entities are now automatically removed from EntityLists when destroyed.
- It is no longer required for a component to have a default constructor to be binded to Lua.
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/123 StateMachine can now handle multiple states at once
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/132 Added ProgressBarWidget
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/133 ButtonWidget color and texture can now be customized
- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/130 Added CheckboxWidget
- https://github.com/NazaraEngine/NazaraEngine/pull/123 StateMachine can now handle multiple states at once
- https://github.com/NazaraEngine/NazaraEngine/pull/132 Added ProgressBarWidget
- https://github.com/NazaraEngine/NazaraEngine/pull/133 ButtonWidget color and texture can now be customized
- https://github.com/NazaraEngine/NazaraEngine/pull/130 Added CheckboxWidget
- Added OnEntityDestruction() event on components in order to let them do better cleanup.
# 0.3

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Platform | Build Status
------------ | -------------
Windows | [![Windows build status](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/windows-build.yml/badge.svg)](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/windows-build.yml)
MSYS2 (MinGW64) | [![Windows build status](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/msys2-build.yml/badge.svg)](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/msys2-build.yml)
Linux | [![Linux build status](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/linux-build.yml/badge.svg)](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/linux-build.yml)
macOS | [![macOS build status](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/macos-build.yml/badge.svg)](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/macos-build.yml)
Windows | [![Windows build status](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/windows-build.yml/badge.svg)](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/windows-build.yml)
MSYS2 (MinGW64) | [![Windows build status](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/msys2-build.yml/badge.svg)](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/msys2-build.yml)
Linux | [![Linux build status](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/linux-build.yml/badge.svg)](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/linux-build.yml)
macOS | [![macOS build status](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/macos-build.yml/badge.svg)](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/macos-build.yml)
# Nazara Engine
@ -30,22 +30,22 @@ See [INSTALL.md](INSTALL.md) for build instructions.
## How to use
You can find tutorials on installation, compilation and use on the [official wiki](https://github.com/DigitalPulseSoftware/NazaraEngine/wiki)
You can find tutorials on installation, compilation and use on the [official wiki](https://github.com/NazaraEngine/NazaraEngine/wiki)
## Contribute
##### Don't hesitate to contribute to Nazara Engine by:
- Extending the [wiki](https://github.com/DigitalPulseSoftware/NazaraEngine/wiki)
- Extending the [wiki](https://github.com/NazaraEngine/NazaraEngine/wiki)
- Submitting a patch to GitHub
- Post suggestions/bugs on the forum or the [GitHub tracker](https://github.com/DigitalPulseSoftware/NazaraEngine/issues)
- [Fork the project](https://github.com/DigitalPulseSoftware/NazaraEngine/fork) on GitHub and [push your changes](https://github.com/DigitalPulseSoftware/NazaraEngine/pulls)
- Post suggestions/bugs on the forum or the [GitHub tracker](https://github.com/NazaraEngine/NazaraEngine/issues)
- [Fork the project](https://github.com/NazaraEngine/NazaraEngine/fork) on GitHub and [push your changes](https://github.com/NazaraEngine/NazaraEngine/pulls)
- Talking about Nazara Engine to other people, spread the word!
- Doing anything else that might help us
## Links
[Discord](https://discord.gg/MvwNx73)
[Wiki](https://github.com/DigitalPulseSoftware/NazaraEngine/wiki)
[Wiki](https://github.com/NazaraEngine/NazaraEngine/wiki)
## Thanks to:

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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel:-%5B01%5D-Hello-World
// Sources pour https://github.com/NazaraEngine/NazaraEngine/wiki/(FR)-Tutoriel:-%5B01%5D-Hello-World
#include <Nazara/Graphics.hpp>
#include <Nazara/Graphics/Components.hpp>

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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel:-%5B02%5D-Gestion-des-événements
// Sources pour https://github.com/NazaraEngine/NazaraEngine/wiki/(FR)-Tutoriel:-%5B02%5D-Gestion-des-événements
#include <Nazara/Graphics.hpp>
#include <Nazara/Graphics/Components.hpp>