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CHANGELOG.md
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CHANGELOG.md
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@ -344,8 +344,8 @@ Build system:
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Nazara Engine:
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Nazara Engine:
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- Improved Particle Demo
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- Improved Particle Demo
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/126 File locking now works properly on Linux
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- https://github.com/NazaraEngine/NazaraEngine/pull/126 File locking now works properly on Linux
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/136 Fixed std::getline with Nz::String not setting eofbit.
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- https://github.com/NazaraEngine/NazaraEngine/pull/136 Fixed std::getline with Nz::String not setting eofbit.
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- Added support for CRC64
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- Added support for CRC64
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- Added MovablePtr utility class
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- Added MovablePtr utility class
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- ⚠️ StackAllocation class has been replaced with much-more user-friendly StackArray class.
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- ⚠️ StackAllocation class has been replaced with much-more user-friendly StackArray class.
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@ -362,7 +362,7 @@ Nazara Engine:
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- ⚠️ SocketPoller::Wait() has now support for infinite waiting (-1)
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- ⚠️ SocketPoller::Wait() has now support for infinite waiting (-1)
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- Added UdpSocket::ReceiveMultiple method
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- Added UdpSocket::ReceiveMultiple method
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- **Added WIP shader build (based on AST, with support for GLSL)**
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- **Added WIP shader build (based on AST, with support for GLSL)**
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/127 Fixed RigidBody2D::GetAABB() wrong AABB
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- https://github.com/NazaraEngine/NazaraEngine/pull/127 Fixed RigidBody2D::GetAABB() wrong AABB
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- **Added basic support for constraints**
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- **Added basic support for constraints**
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- Added support for collision callbacks
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- Added support for collision callbacks
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- Added support for raycast
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- Added support for raycast
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@ -370,8 +370,8 @@ Nazara Engine:
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- Added support for debug draw
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- Added support for debug draw
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- Added support for damping
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- Added support for damping
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- ⚠️ RigidBody2D created without mass are now kinematic by default instead of statics
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- ⚠️ RigidBody2D created without mass are now kinematic by default instead of statics
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/128 ⚠️ **Platform-specific classes were moved to a new module: Platform** (this means Utility module no longer needs to be linked to X11/xcb or gdi32).
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- https://github.com/NazaraEngine/NazaraEngine/pull/128 ⚠️ **Platform-specific classes were moved to a new module: Platform** (this means Utility module no longer needs to be linked to X11/xcb or gdi32).
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/135 ⚠️ Improved vertex declarations (they now checks template type with real type)
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- https://github.com/NazaraEngine/NazaraEngine/pull/135 ⚠️ Improved vertex declarations (they now checks template type with real type)
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- Mesh index buffer optimization is now disabled by default in debug mode
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- Mesh index buffer optimization is now disabled by default in debug mode
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- It is now possible to set the vertex declaration wanted when building/loading a mesh
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- It is now possible to set the vertex declaration wanted when building/loading a mesh
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- It is now possible to set index/vertex buffer usage flags when building/loading a mesh
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- It is now possible to set index/vertex buffer usage flags when building/loading a mesh
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@ -397,10 +397,10 @@ Nazara Development Kit:
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- ⚠️EntityList were remade to take less memory and are easier to use but can only be iterated from front to back
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- ⚠️EntityList were remade to take less memory and are easier to use but can only be iterated from front to back
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- Entities are now automatically removed from EntityLists when destroyed.
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- Entities are now automatically removed from EntityLists when destroyed.
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- It is no longer required for a component to have a default constructor to be binded to Lua.
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- It is no longer required for a component to have a default constructor to be binded to Lua.
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/123 StateMachine can now handle multiple states at once
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- https://github.com/NazaraEngine/NazaraEngine/pull/123 StateMachine can now handle multiple states at once
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/132 Added ProgressBarWidget
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- https://github.com/NazaraEngine/NazaraEngine/pull/132 Added ProgressBarWidget
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/133 ButtonWidget color and texture can now be customized
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- https://github.com/NazaraEngine/NazaraEngine/pull/133 ButtonWidget color and texture can now be customized
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- https://github.com/DigitalPulseSoftware/NazaraEngine/pull/130 Added CheckboxWidget
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- https://github.com/NazaraEngine/NazaraEngine/pull/130 Added CheckboxWidget
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- Added OnEntityDestruction() event on components in order to let them do better cleanup.
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- Added OnEntityDestruction() event on components in order to let them do better cleanup.
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# 0.3
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# 0.3
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README.md
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README.md
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@ -1,9 +1,9 @@
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Platform | Build Status
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Platform | Build Status
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------------ | -------------
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------------ | -------------
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Windows | [](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/windows-build.yml)
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Windows | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/windows-build.yml)
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MSYS2 (MinGW64) | [](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/msys2-build.yml)
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MSYS2 (MinGW64) | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/msys2-build.yml)
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Linux | [](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/linux-build.yml)
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Linux | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/linux-build.yml)
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macOS | [](https://github.com/DigitalPulseSoftware/NazaraEngine/actions/workflows/macos-build.yml)
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macOS | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/macos-build.yml)
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# Nazara Engine
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# Nazara Engine
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@ -30,22 +30,22 @@ See [INSTALL.md](INSTALL.md) for build instructions.
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## How to use
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## How to use
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You can find tutorials on installation, compilation and use on the [official wiki](https://github.com/DigitalPulseSoftware/NazaraEngine/wiki)
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You can find tutorials on installation, compilation and use on the [official wiki](https://github.com/NazaraEngine/NazaraEngine/wiki)
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## Contribute
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## Contribute
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##### Don't hesitate to contribute to Nazara Engine by:
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##### Don't hesitate to contribute to Nazara Engine by:
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- Extending the [wiki](https://github.com/DigitalPulseSoftware/NazaraEngine/wiki)
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- Extending the [wiki](https://github.com/NazaraEngine/NazaraEngine/wiki)
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- Submitting a patch to GitHub
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- Submitting a patch to GitHub
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- Post suggestions/bugs on the forum or the [GitHub tracker](https://github.com/DigitalPulseSoftware/NazaraEngine/issues)
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- Post suggestions/bugs on the forum or the [GitHub tracker](https://github.com/NazaraEngine/NazaraEngine/issues)
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- [Fork the project](https://github.com/DigitalPulseSoftware/NazaraEngine/fork) on GitHub and [push your changes](https://github.com/DigitalPulseSoftware/NazaraEngine/pulls)
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- [Fork the project](https://github.com/NazaraEngine/NazaraEngine/fork) on GitHub and [push your changes](https://github.com/NazaraEngine/NazaraEngine/pulls)
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- Talking about Nazara Engine to other people, spread the word!
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- Talking about Nazara Engine to other people, spread the word!
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- Doing anything else that might help us
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- Doing anything else that might help us
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## Links
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## Links
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[Discord](https://discord.gg/MvwNx73)
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[Discord](https://discord.gg/MvwNx73)
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[Wiki](https://github.com/DigitalPulseSoftware/NazaraEngine/wiki)
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[Wiki](https://github.com/NazaraEngine/NazaraEngine/wiki)
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## Thanks to:
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## Thanks to:
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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel:-%5B01%5D-Hello-World
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// Sources pour https://github.com/NazaraEngine/NazaraEngine/wiki/(FR)-Tutoriel:-%5B01%5D-Hello-World
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/Components.hpp>
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#include <Nazara/Graphics/Components.hpp>
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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel:-%5B02%5D-Gestion-des-événements
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// Sources pour https://github.com/NazaraEngine/NazaraEngine/wiki/(FR)-Tutoriel:-%5B02%5D-Gestion-des-événements
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/Components.hpp>
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#include <Nazara/Graphics/Components.hpp>
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