Fixed DebugDrawer drawing black lines and points

Former-commit-id: 800ef6a53263bb18d8ca798e421c80309e8c9315
This commit is contained in:
Lynix 2013-06-18 02:30:01 +02:00
parent 3e8ed9b1e4
commit ca758f9682
1 changed files with 6 additions and 2 deletions

View File

@ -20,8 +20,8 @@
namespace namespace
{ {
static NzColor primaryColor = NzColor::Red; static NzColor primaryColor;
static NzColor secondaryColor = NzColor::Green; static NzColor secondaryColor;
static NzRenderStates renderStates; static NzRenderStates renderStates;
static const NzShader* shader = nullptr; static const NzShader* shader = nullptr;
static NzVertexBuffer* vertexBuffer = nullptr; static NzVertexBuffer* vertexBuffer = nullptr;
@ -564,6 +564,10 @@ bool NzDebugDrawer::Initialize()
} }
} }
primaryColor = NzColor::Red;
renderStates.parameters[nzRendererParameter_DepthBuffer] = true;
secondaryColor = NzColor::Green;
initialized = true; initialized = true;
} }