Fixed DebugDrawer drawing black lines and points
Former-commit-id: 800ef6a53263bb18d8ca798e421c80309e8c9315
This commit is contained in:
@@ -20,8 +20,8 @@
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namespace
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namespace
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{
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{
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static NzColor primaryColor = NzColor::Red;
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static NzColor primaryColor;
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static NzColor secondaryColor = NzColor::Green;
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static NzColor secondaryColor;
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static NzRenderStates renderStates;
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static NzRenderStates renderStates;
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static const NzShader* shader = nullptr;
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static const NzShader* shader = nullptr;
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static NzVertexBuffer* vertexBuffer = nullptr;
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static NzVertexBuffer* vertexBuffer = nullptr;
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@@ -564,6 +564,10 @@ bool NzDebugDrawer::Initialize()
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}
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}
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}
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}
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primaryColor = NzColor::Red;
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renderStates.parameters[nzRendererParameter_DepthBuffer] = true;
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secondaryColor = NzColor::Green;
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initialized = true;
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initialized = true;
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}
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}
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