Shader: Add export attribute for structs ([export])
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@ -33,6 +33,7 @@ namespace Nz
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DepthWrite, //< Depth write mode (function only) - has argument type
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EarlyFragmentTests, //< Entry point (function only) - has argument on/off
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Entry, //< Entry point (function only) - has argument type
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Export, //< Exported (external block, function and struct only)
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Layout, //< Struct layout (struct only) - has argument style
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Location, //< Location (struct member only) - has argument index
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LangVersion, //< NZSL version - has argument version string
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@ -249,9 +249,9 @@ namespace Nz::ShaderAst
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NodeType GetType() const override;
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void Visit(AstStatementVisitor& visitor) override;
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ExpressionValue<ExpressionType> type;
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std::optional<std::size_t> constIndex;
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std::string name;
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ExpressionValue<ExpressionType> type;
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ExpressionPtr expression;
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};
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@ -262,11 +262,11 @@ namespace Nz::ShaderAst
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struct ExternalVar
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{
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std::optional<std::size_t> varIndex;
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std::string name;
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ExpressionValue<UInt32> bindingIndex;
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ExpressionValue<UInt32> bindingSet;
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ExpressionValue<ExpressionType> type;
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std::optional<std::size_t> varIndex;
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std::string name;
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};
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ExpressionValue<UInt32> bindingSet;
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@ -284,15 +284,15 @@ namespace Nz::ShaderAst
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ExpressionValue<ExpressionType> type;
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};
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ExpressionValue<DepthWriteMode> depthWrite;
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ExpressionValue<bool> earlyFragmentTests;
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ExpressionValue<ShaderStageType> entryStage;
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ExpressionValue<ExpressionType> returnType;
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std::optional<std::size_t> funcIndex;
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std::optional<std::size_t> varIndex;
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std::string name;
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std::vector<Parameter> parameters;
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std::vector<StatementPtr> statements;
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ExpressionValue<DepthWriteMode> depthWrite;
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ExpressionValue<bool> earlyFragmentTests;
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ExpressionValue<ShaderStageType> entryStage;
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ExpressionValue<ExpressionType> returnType;
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};
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struct NAZARA_SHADER_API DeclareOptionStatement : Statement
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@ -312,6 +312,7 @@ namespace Nz::ShaderAst
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void Visit(AstStatementVisitor& visitor) override;
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std::optional<std::size_t> structIndex;
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ExpressionValue<bool> isExported;
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StructDescription description;
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};
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@ -148,6 +148,7 @@ namespace Nz::ShaderAst
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{
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auto clone = std::make_unique<DeclareStructStatement>();
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clone->structIndex = node.structIndex;
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clone->isExported = Clone(node.isExported);
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clone->description.layout = Clone(node.description.layout);
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clone->description.name = node.description.name;
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@ -3,9 +3,9 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
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#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@ -249,6 +249,7 @@ namespace Nz::ShaderAst
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void AstSerializerBase::Serialize(DeclareStructStatement& node)
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{
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OptVal(node.structIndex);
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ExprValue(node.isExported);
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Value(node.description.name);
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ExprValue(node.description.layout);
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@ -939,6 +939,9 @@ namespace Nz::ShaderAst
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auto clone = static_unique_pointer_cast<DeclareStructStatement>(AstCloner::Clone(node));
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if (clone->isExported.HasValue())
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clone->isExported = ComputeExprValue(clone->isExported);
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std::unordered_set<std::string> declaredMembers;
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for (auto& member : clone->description.members)
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{
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@ -28,6 +28,7 @@ namespace Nz::ShaderLang
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{ "depth_write", ShaderAst::AttributeType::DepthWrite },
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{ "early_fragment_tests", ShaderAst::AttributeType::EarlyFragmentTests },
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{ "entry", ShaderAst::AttributeType::Entry },
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{ "export", ShaderAst::AttributeType::Export },
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{ "layout", ShaderAst::AttributeType::Layout },
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{ "location", ShaderAst::AttributeType::Location },
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{ "nzsl_version", ShaderAst::AttributeType::LangVersion },
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@ -66,15 +67,27 @@ namespace Nz::ShaderLang
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}
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template<typename T>
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void HandleUniqueAttribute(const std::string_view& attributeName, ShaderAst::ExpressionValue<T>& targetAttribute, ShaderAst::ExprValue::Param&& param, bool requireValue = true)
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void HandleUniqueAttribute(const std::string_view& attributeName, ShaderAst::ExpressionValue<T>& targetAttribute, ShaderAst::ExprValue::Param&& param)
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{
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if (targetAttribute.HasValue())
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throw AttributeError{ "attribute " + std::string(attributeName) + " must be present once" };
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if (!param && requireValue)
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if (param)
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targetAttribute = std::move(*param);
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else
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throw AttributeError{ "attribute " + std::string(attributeName) + " requires a parameter" };
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}
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targetAttribute = std::move(*param);
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template<typename T>
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void HandleUniqueAttribute(const std::string_view& attributeName, ShaderAst::ExpressionValue<T>& targetAttribute, ShaderAst::ExprValue::Param&& param, T defaultValue)
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{
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if (targetAttribute.HasValue())
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throw AttributeError{ "attribute " + std::string(attributeName) + " must be present once" };
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if (param)
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targetAttribute = std::move(*param);
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else
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targetAttribute = std::move(defaultValue);
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}
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template<typename T>
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@ -122,7 +135,7 @@ namespace Nz::ShaderLang
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{
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ShaderAst::StatementPtr statement = ParseRootStatement();
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if (!m_context->module)
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throw UnexpectedToken{ "unexpected token before module declaration" };
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throw UnexpectedToken{}; //< "unexpected token before module declaration"
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if (!statement)
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break;
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@ -611,7 +624,7 @@ namespace Nz::ShaderLang
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break;
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case ShaderAst::AttributeType::EarlyFragmentTests:
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HandleUniqueAttribute("early_fragment_tests", func->earlyFragmentTests, std::move(arg), false);
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HandleUniqueAttribute("early_fragment_tests", func->earlyFragmentTests, std::move(arg), true);
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break;
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default:
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@ -836,6 +849,7 @@ namespace Nz::ShaderLang
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description.name = ParseIdentifierAsName();
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ShaderAst::ExpressionValue<bool> condition;
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ShaderAst::ExpressionValue<bool> exported;
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for (auto&& [attributeType, attributeParam] : attributes)
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{
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@ -845,6 +859,10 @@ namespace Nz::ShaderLang
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HandleUniqueAttribute("cond", condition, std::move(attributeParam));
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break;
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case ShaderAst::AttributeType::Export:
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HandleUniqueAttribute("export", exported, std::move(attributeParam), true);
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break;
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case ShaderAst::AttributeType::Layout:
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HandleUniqueStringAttribute("layout", s_layoutMapping, description.layout, std::move(attributeParam));
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break;
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@ -917,9 +935,9 @@ namespace Nz::ShaderLang
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Expect(Advance(), TokenType::ClosingCurlyBracket);
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if (condition.HasValue())
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return ShaderBuilder::ConditionalStatement(std::move(condition).GetExpression(), ShaderBuilder::DeclareStruct(std::move(description)));
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return ShaderBuilder::ConditionalStatement(std::move(condition).GetExpression(), ShaderBuilder::DeclareStruct(std::move(description), std::move(exported)));
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else
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return ShaderBuilder::DeclareStruct(std::move(description));
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return ShaderBuilder::DeclareStruct(std::move(description), std::move(exported));
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}
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ShaderAst::ExpressionPtr Parser::ParseVariableAssignation()
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