Shader: Add export attribute for structs ([export])
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@@ -28,6 +28,7 @@ namespace Nz::ShaderLang
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{ "depth_write", ShaderAst::AttributeType::DepthWrite },
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{ "early_fragment_tests", ShaderAst::AttributeType::EarlyFragmentTests },
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{ "entry", ShaderAst::AttributeType::Entry },
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{ "export", ShaderAst::AttributeType::Export },
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{ "layout", ShaderAst::AttributeType::Layout },
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{ "location", ShaderAst::AttributeType::Location },
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{ "nzsl_version", ShaderAst::AttributeType::LangVersion },
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@@ -66,15 +67,27 @@ namespace Nz::ShaderLang
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}
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template<typename T>
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void HandleUniqueAttribute(const std::string_view& attributeName, ShaderAst::ExpressionValue<T>& targetAttribute, ShaderAst::ExprValue::Param&& param, bool requireValue = true)
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void HandleUniqueAttribute(const std::string_view& attributeName, ShaderAst::ExpressionValue<T>& targetAttribute, ShaderAst::ExprValue::Param&& param)
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{
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if (targetAttribute.HasValue())
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throw AttributeError{ "attribute " + std::string(attributeName) + " must be present once" };
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if (!param && requireValue)
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if (param)
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targetAttribute = std::move(*param);
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else
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throw AttributeError{ "attribute " + std::string(attributeName) + " requires a parameter" };
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}
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targetAttribute = std::move(*param);
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template<typename T>
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void HandleUniqueAttribute(const std::string_view& attributeName, ShaderAst::ExpressionValue<T>& targetAttribute, ShaderAst::ExprValue::Param&& param, T defaultValue)
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{
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if (targetAttribute.HasValue())
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throw AttributeError{ "attribute " + std::string(attributeName) + " must be present once" };
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if (param)
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targetAttribute = std::move(*param);
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else
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targetAttribute = std::move(defaultValue);
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}
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template<typename T>
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@@ -122,7 +135,7 @@ namespace Nz::ShaderLang
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{
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ShaderAst::StatementPtr statement = ParseRootStatement();
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if (!m_context->module)
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throw UnexpectedToken{ "unexpected token before module declaration" };
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throw UnexpectedToken{}; //< "unexpected token before module declaration"
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if (!statement)
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break;
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@@ -611,7 +624,7 @@ namespace Nz::ShaderLang
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break;
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case ShaderAst::AttributeType::EarlyFragmentTests:
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HandleUniqueAttribute("early_fragment_tests", func->earlyFragmentTests, std::move(arg), false);
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HandleUniqueAttribute("early_fragment_tests", func->earlyFragmentTests, std::move(arg), true);
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break;
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default:
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@@ -836,6 +849,7 @@ namespace Nz::ShaderLang
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description.name = ParseIdentifierAsName();
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ShaderAst::ExpressionValue<bool> condition;
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ShaderAst::ExpressionValue<bool> exported;
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for (auto&& [attributeType, attributeParam] : attributes)
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{
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@@ -845,6 +859,10 @@ namespace Nz::ShaderLang
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HandleUniqueAttribute("cond", condition, std::move(attributeParam));
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break;
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case ShaderAst::AttributeType::Export:
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HandleUniqueAttribute("export", exported, std::move(attributeParam), true);
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break;
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case ShaderAst::AttributeType::Layout:
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HandleUniqueStringAttribute("layout", s_layoutMapping, description.layout, std::move(attributeParam));
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break;
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@@ -917,9 +935,9 @@ namespace Nz::ShaderLang
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Expect(Advance(), TokenType::ClosingCurlyBracket);
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if (condition.HasValue())
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return ShaderBuilder::ConditionalStatement(std::move(condition).GetExpression(), ShaderBuilder::DeclareStruct(std::move(description)));
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return ShaderBuilder::ConditionalStatement(std::move(condition).GetExpression(), ShaderBuilder::DeclareStruct(std::move(description), std::move(exported)));
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else
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return ShaderBuilder::DeclareStruct(std::move(description));
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return ShaderBuilder::DeclareStruct(std::move(description), std::move(exported));
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}
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ShaderAst::ExpressionPtr Parser::ParseVariableAssignation()
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