Renderer/ShaderAst: Add ConditionalStatement

This commit is contained in:
Lynix 2017-01-21 15:53:18 +01:00
parent 205b8b1ba6
commit cb69b1ed01
5 changed files with 42 additions and 0 deletions

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@ -53,6 +53,12 @@ namespace Nz
{
}
inline ConditionalStatement::ConditionalStatement(const String& condition, StatementPtr statementPtr) :
conditionName(condition),
statement(std::move(statementPtr))
{
}
template<typename... Args>
StatementBlock::StatementBlock(Args&& ...args) :
statements({std::forward<Args>(args)...})

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@ -57,6 +57,7 @@ namespace Nz { namespace ShaderBuilder
constexpr BuiltinBuilder Builtin;
constexpr GenBuilder<ShaderAst::StatementBlock> Block;
constexpr GenBuilder<ShaderAst::Branch> Branch;
constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement;
constexpr GenBuilder<ShaderAst::Constant> Constant;
constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;

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@ -8,8 +8,10 @@
#define NAZARA_SHADERWRITER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <unordered_set>
namespace Nz
{
@ -21,6 +23,10 @@ namespace Nz
ShaderWriter(ShaderWriter&&) = delete;
virtual ~ShaderWriter();
void EnableCondition(const String& name, bool cond);
bool IsConditionEnabled(const String& name) const;
virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
@ -37,6 +43,9 @@ namespace Nz
virtual void Write(const ShaderAst::NodePtr& node) = 0;
virtual void Write(const ShaderAst::StatementBlock& node) = 0;
virtual void Write(const ShaderAst::SwizzleOp& node) = 0;
private:
std::unordered_set<String> m_conditions;
};
}

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@ -19,6 +19,19 @@ namespace Nz { namespace ShaderAst
}
void ConditionalStatement::Register(ShaderWriter& visitor)
{
if (visitor.IsConditionEnabled(conditionName))
statement->Register(visitor);
}
void ConditionalStatement::Visit(ShaderWriter& visitor)
{
if (visitor.IsConditionEnabled(conditionName))
statement->Visit(visitor);
}
void StatementBlock::Register(ShaderWriter& visitor)
{
for (auto& statementPtr : statements)

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@ -8,4 +8,17 @@
namespace Nz
{
ShaderWriter::~ShaderWriter() = default;
void ShaderWriter::EnableCondition(const String& name, bool cond)
{
if (cond)
m_conditions.insert(name);
else
m_conditions.erase(name);
}
bool ShaderWriter::IsConditionEnabled(const String & name) const
{
return m_conditions.count(name) != 0;
}
}