Renderer/ShaderAst: Add ConditionalStatement
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@@ -57,6 +57,7 @@ namespace Nz { namespace ShaderBuilder
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constexpr BuiltinBuilder Builtin;
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constexpr GenBuilder<ShaderAst::StatementBlock> Block;
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constexpr GenBuilder<ShaderAst::Branch> Branch;
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constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement;
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constexpr GenBuilder<ShaderAst::Constant> Constant;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
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