Renderer/ShaderAst: Add ConditionalStatement

This commit is contained in:
Lynix
2017-01-21 15:53:18 +01:00
parent 205b8b1ba6
commit cb69b1ed01
5 changed files with 42 additions and 0 deletions

View File

@@ -8,8 +8,10 @@
#define NAZARA_SHADERWRITER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <unordered_set>
namespace Nz
{
@@ -21,6 +23,10 @@ namespace Nz
ShaderWriter(ShaderWriter&&) = delete;
virtual ~ShaderWriter();
void EnableCondition(const String& name, bool cond);
bool IsConditionEnabled(const String& name) const;
virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
@@ -37,6 +43,9 @@ namespace Nz
virtual void Write(const ShaderAst::NodePtr& node) = 0;
virtual void Write(const ShaderAst::StatementBlock& node) = 0;
virtual void Write(const ShaderAst::SwizzleOp& node) = 0;
private:
std::unordered_set<String> m_conditions;
};
}