Made NzThread interface mimic std::thread one
Hopefully fixed the threaded window bug Former-commit-id: 6dc3ca2a8bee1da591a9b97d202d4b73b10be8eb
This commit is contained in:
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a2eb55e74a
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cbc98ce3f0
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@ -2,8 +2,6 @@
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// Inspiré du code de la SFML par Laurent Gomila
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#pragma once
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#ifndef NAZARA_THREAD_HPP
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@ -12,53 +10,56 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Functor.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <ostream>
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class NzThreadImpl;
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class NAZARA_API NzThread : NzNonCopyable
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{
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friend NzThreadImpl;
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public:
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class NAZARA_API Id
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{
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friend NzThread;
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friend NzThreadImpl;
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public:
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Id() = default;
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Id(Id&& rhs) = default;
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~Id();
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Id& operator=(Id&& rhs) = default;
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bool operator==(const Id& rhs) const;
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bool operator!=(const Id& rhs) const;
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NAZARA_API friend bool operator==(const Id& lhs, const Id& rhs);
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NAZARA_API friend bool operator!=(const Id& lhs, const Id& rhs);
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NAZARA_API friend bool operator<(const Id& lhs, const Id& rhs);
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NAZARA_API friend bool operator<=(const Id& lhs, const Id& rhs);
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NAZARA_API friend bool operator>(const Id& lhs, const Id& rhs);
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NAZARA_API friend bool operator>=(const Id& lhs, const Id& rhs);
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NAZARA_API friend bool operator<<(std::ostream& o, const Id& id);
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private:
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Id(void* handle) : m_handle(handle) {}
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Id(const NzThreadImpl* thread);
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Id(NzThreadImpl* thread);
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void* m_handle = nullptr;
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NzThreadImpl* m_id = nullptr;
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};
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NzThread() = default;
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NzThread(NzThread&& other);
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template<typename F> NzThread(F function);
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template<typename F, typename... Args> NzThread(F function, Args... args);
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template<typename C> NzThread(void (C::*function)(), C* object);
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~NzThread();
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void Detach();
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Id GetId() const;
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bool IsCurrent() const;
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void Launch(bool independent = false);
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bool IsJoinable() const;
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void Join();
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void Terminate();
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static Id GetCurrentId();
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static void Sleep(nzUInt32 time);
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NzThread& operator=(NzThread&& thread);
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static unsigned int HardwareConcurrency();
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static void Sleep(nzUInt32 milliseconds);
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private:
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NzFunctor* m_func;
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void CreateImpl(NzFunctor* functor);
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NzThreadImpl* m_impl = nullptr;
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bool m_independent;
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};
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#include <Nazara/Core/Thread.inl>
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@ -5,21 +5,21 @@
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#include <Nazara/Core/Debug.hpp>
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template<typename F>
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NzThread::NzThread(F function) :
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m_func(new NzFunctorWithoutArgs<F>(function))
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NzThread::NzThread(F function)
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{
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CreateImpl(new NzFunctorWithoutArgs<F>(function));
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}
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template<typename F, typename... Args>
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NzThread::NzThread(F function, Args... args) :
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m_func(new NzFunctorWithArgs<F, Args...>(function, args...))
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NzThread::NzThread(F function, Args... args)
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{
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CreateImpl(new NzFunctorWithArgs<F, Args...>(function, args...));
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}
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template<typename C>
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NzThread::NzThread(void (C::*function)(), C* object) :
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m_func(new NzMemberWithoutArgs<C>(function, object))
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NzThread::NzThread(void (C::*function)(), C* object)
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{
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CreateImpl(new NzMemberWithoutArgs<C>(function, object));
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}
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#include <Nazara/Core/DebugOff.hpp>
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@ -42,7 +42,7 @@
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#define NAZARA_UTILITY_STRICT_RESOURCE_PARSING 1
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// Fait tourner chaque fenêtre dans un thread séparé si le système le supporte
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#define NAZARA_UTILITY_THREADED_WINDOW 0 ///FIXME: Buggé depuis GCC 4.7 avec certains ordinateurs
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#define NAZARA_UTILITY_THREADED_WINDOW 0
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// Protège les classes des accès concurrentiels
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#define NAZARA_UTILITY_THREADSAFE 1
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@ -7,6 +7,8 @@
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#include <Nazara/Core/Thread.hpp>
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/HardwareInfo.hpp>
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#include <stdexcept>
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#include <Nazara/Core/Win32/ThreadImpl.hpp>
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@ -18,62 +20,127 @@
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#include <Nazara/Core/Debug.hpp>
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///********************************NzThread::Id********************************
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bool operator==(const NzThread::Id& lhs, const NzThread::Id& rhs)
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{
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return lhs.m_id == rhs.m_id;
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}
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bool operator!=(const NzThread::Id& lhs, const NzThread::Id& rhs)
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{
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return lhs.m_id != rhs.m_id;
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}
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bool operator<(const NzThread::Id& lhs, const NzThread::Id& rhs)
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{
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return lhs.m_id < rhs.m_id;
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}
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bool operator<=(const NzThread::Id& lhs, const NzThread::Id& rhs)
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{
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return lhs.m_id <= rhs.m_id;
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}
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bool operator>(const NzThread::Id& lhs, const NzThread::Id& rhs)
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{
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return lhs.m_id > rhs.m_id;
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}
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bool operator>=(const NzThread::Id& lhs, const NzThread::Id& rhs)
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{
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return lhs.m_id >= rhs.m_id;
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}
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bool operator<<(std::ostream& o, const NzThread::Id& id)
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{
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o << id.m_id;
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return o;
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}
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NzThread::Id::Id(NzThreadImpl* thread) :
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m_id(thread)
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{
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}
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///**********************************NzThread**********************************
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NzThread::NzThread(NzThread&& other) :
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m_impl(other.m_impl)
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{
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other.m_impl = nullptr;
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}
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NzThread::~NzThread()
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{
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if (!m_independent)
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Join();
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else
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delete m_impl;
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}
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NzThread::Id NzThread::GetId() const
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{
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if (m_impl)
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return m_impl->GetId();
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else
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return NzThread::Id();
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}
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bool NzThread::IsCurrent() const
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{
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if (m_impl)
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return m_impl->IsCurrent();
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else
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return false;
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}
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void NzThread::Launch(bool independent)
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{
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Join();
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m_independent = independent;
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m_impl = new NzThreadImpl(this);
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}
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void NzThread::Join()
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{
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if (m_impl)
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{
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#if NAZARA_CORE_SAFE
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if (m_impl->IsCurrent())
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{
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NazaraError("A thread cannot join itself");
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return;
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}
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#endif
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m_impl->Join();
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delete m_impl;
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m_impl = nullptr;
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}
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}
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void NzThread::Terminate()
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void NzThread::Detach()
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{
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if (m_impl)
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{
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m_impl->Terminate();
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m_impl->Detach();
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delete m_impl;
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m_impl = nullptr;
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}
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}
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NzThread::Id NzThread::GetId() const
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{
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return NzThread::Id(m_impl);
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}
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bool NzThread::IsJoinable() const
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{
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return m_impl != nullptr;
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}
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void NzThread::Join()
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{
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#if NAZARA_CORE_SAFE
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if (!m_impl)
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{
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NazaraError("This thread is not joinable");
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return;
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}
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#endif
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m_impl->Join();
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delete m_impl;
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m_impl = nullptr;
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}
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NzThread& NzThread::operator=(NzThread&& thread)
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{
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#if NAZARA_CORE_SAFE
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if (m_impl)
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{
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NazaraError("This thread cannot be joined");
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std::terminate();
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}
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#endif
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std::swap(m_impl, thread.m_impl);
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return *this;
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}
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unsigned int NzThread::HardwareConcurrency()
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{
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return NzHardwareInfo::GetProcessorCount();
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}
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void NzThread::Sleep(nzUInt32 milliseconds)
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{
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NzThreadImpl::Sleep(milliseconds);
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}
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void NzThread::CreateImpl(NzFunctor* functor)
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{
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m_impl = new NzThreadImpl(functor);
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}
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@ -2,93 +2,46 @@
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// Inspiré du code de la SFML par Laurent Gomila
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#include <Nazara/Core/Win32/ThreadImpl.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Functor.hpp>
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#include <process.h>
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#include <Nazara/Core/Debug.hpp>
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NzThread::Id::Id(const NzThreadImpl* thread)
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NzThreadImpl::NzThreadImpl(NzFunctor* functor)
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{
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if (thread->m_thread)
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m_handle = reinterpret_cast<void*>(thread->m_threadId); // Un entier transformé en pointeur : Hacky
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else
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m_handle = nullptr;
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m_handle = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, &NzThreadImpl::ThreadProc, functor, 0, nullptr));
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if (!m_handle)
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NazaraInternalError("Failed to create thread: " + NzGetLastSystemError());
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}
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NzThread::Id::~Id()
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void NzThreadImpl::Detach()
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{
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}
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bool NzThread::Id::operator==(const Id& rhs) const
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{
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return m_handle == rhs.m_handle;
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}
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bool NzThread::Id::operator!=(const Id& rhs) const
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{
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return m_handle != rhs.m_handle;
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}
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NzThreadImpl::NzThreadImpl(NzThread* thread)
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{
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m_thread = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, &NzThreadImpl::ThreadProc, thread, 0, &m_threadId));
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if (!m_thread)
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NazaraError("Failed to create thread: " + NzGetLastSystemError());
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}
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NzThreadImpl::~NzThreadImpl()
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{
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}
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NzThread::Id NzThreadImpl::GetId() const
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{
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return NzThread::Id(reinterpret_cast<void*>(m_threadId)); // Hacky
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}
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bool NzThreadImpl::IsCurrent() const
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{
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return m_threadId == GetCurrentThreadId();
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// http://stackoverflow.com/questions/418742/is-it-reasonable-to-call-closehandle-on-a-thread-before-it-terminates
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CloseHandle(m_handle);
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}
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void NzThreadImpl::Join()
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{
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if (m_thread)
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WaitForSingleObject(m_thread, INFINITE);
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}
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void NzThreadImpl::Terminate()
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{
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if (m_thread)
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TerminateThread(m_thread, 0);
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WaitForSingleObject(m_handle, INFINITE);
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CloseHandle(m_handle);
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}
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unsigned int __stdcall NzThreadImpl::ThreadProc(void* userdata)
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{
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NzThread* owner = reinterpret_cast<NzThread*>(userdata);
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NzFunctor* func = owner->m_func;
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HANDLE myHandle = owner->m_impl->m_thread;
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NzFunctor* func = static_cast<NzFunctor*>(userdata);
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func->Run();
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delete func;
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// http://stackoverflow.com/questions/418742/is-it-reasonable-to-call-closehandle-on-a-thread-before-it-terminates
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CloseHandle(myHandle);
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/*
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En C++, il vaut mieux retourner depuis la fonction que de quitter le thread explicitement
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Source : http://msdn.microsoft.com/en-us/library/windows/desktop/ms682659(v=vs.85).aspx
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*/
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return 0;
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}
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NzThread::Id NzThread::GetCurrentId()
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{
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return NzThread::Id(reinterpret_cast<void*>(GetCurrentThreadId())); // Hacky
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}
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void NzThread::Sleep(nzUInt32 time)
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void NzThreadImpl::Sleep(nzUInt32 time)
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{
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::Sleep(time);
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}
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@ -10,29 +10,24 @@
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#define NAZARA_THREADIMPL_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Thread.hpp>
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#include <windows.h>
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class NzThread;
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struct NzFunctor;
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class NzThreadImpl
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{
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friend class NzThread::Id;
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public:
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NzThreadImpl(NzThread* threadFunc);
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~NzThreadImpl();
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NzThreadImpl(NzFunctor* threadFunc);
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NzThread::Id GetId() const;
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bool IsCurrent() const;
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void Detach();
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void Join();
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void Terminate();
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static void Sleep(nzUInt32 time);
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private:
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static unsigned int __stdcall ThreadProc(void* userdata);
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HANDLE m_thread;
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unsigned int m_threadId;
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HANDLE m_handle;
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};
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#endif // NAZARA_THREADIMPL_HPP
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@ -123,12 +123,11 @@ bool NzWindowImpl::Create(NzVideoMode mode, const NzString& title, nzUInt32 styl
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#if NAZARA_UTILITY_THREADED_WINDOW
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NzMutex mutex;
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NzConditionVariable condition;
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m_thread = new NzThread(WindowThread, &m_handle, win32StyleEx, wtitle, win32Style, x, y, width, height, this, &mutex, &condition);
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m_threadActive = true;
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// On attend que la fenêtre soit créée
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mutex.Lock();
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m_thread->Launch();
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m_thread = new NzThread(WindowThread, &m_handle, win32StyleEx, wtitle, win32Style, x, y, width, height, this, &mutex, &condition);
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condition.Wait(&mutex);
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mutex.Unlock();
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#else
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