Graphics: Move scissor box from InstancedRenderable to GraphicsComponent

This commit is contained in:
Jérôme Leclercq 2022-02-21 20:44:54 +01:00
parent 29c798a683
commit cc0fc53bd3
16 changed files with 38 additions and 38 deletions

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@ -33,6 +33,7 @@ namespace Nz
inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
inline const std::vector<Renderable>& GetRenderables() const;
inline const Recti& GetScissorBox() const;
inline const WorldInstancePtr& GetWorldInstance() const;
inline void Hide();
@ -41,6 +42,8 @@ namespace Nz
inline void Show(bool show = true);
inline void UpdateScissorBox(const Recti& scissorBox);
GraphicsComponent& operator=(const GraphicsComponent&) = default;
GraphicsComponent& operator=(GraphicsComponent&&) = default;
@ -56,6 +59,7 @@ namespace Nz
private:
std::vector<Renderable> m_renderables;
Recti m_scissorBox;
WorldInstancePtr m_worldInstance;
bool m_isVisible;
};

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@ -8,6 +8,7 @@
namespace Nz
{
inline GraphicsComponent::GraphicsComponent(bool initialyVisible) :
m_scissorBox(-1, -1, -1, -1),
m_isVisible(initialyVisible)
{
m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
@ -46,6 +47,11 @@ namespace Nz
return m_renderables;
}
inline const Recti& GraphicsComponent::GetScissorBox() const
{
return m_scissorBox;
}
inline const WorldInstancePtr& GraphicsComponent::GetWorldInstance() const
{
return m_worldInstance;
@ -69,6 +75,15 @@ namespace Nz
m_isVisible = show;
}
}
inline void GraphicsComponent::UpdateScissorBox(const Recti& scissorBox)
{
if (m_scissorBox != scissorBox)
{
OnScissorBoxUpdate(this, scissorBox);
m_scissorBox = scissorBox;
}
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Rect.hpp>
namespace Nz
{
@ -30,6 +31,7 @@ namespace Nz
{
const InstancedRenderable* instancedRenderable;
const WorldInstance* worldInstance;
Recti scissorBox;
};
};
}

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@ -28,16 +28,14 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const = 0;
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
inline const Boxf& GetAABB() const;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
virtual std::size_t GetMaterialCount() const = 0;
inline int GetRenderLayer() const;
inline const Recti& GetScissorBox() const;
inline void UpdateRenderLayer(int renderLayer);
inline void UpdateScissorBox(const Recti& scissorBox);
InstancedRenderable& operator=(const InstancedRenderable&) = delete;
InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
@ -51,7 +49,6 @@ namespace Nz
private:
Boxf m_aabb;
Recti m_scissorBox;
int m_renderLayer;
};
}

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@ -9,7 +9,6 @@ namespace Nz
{
inline InstancedRenderable::InstancedRenderable() :
m_aabb(Boxf::Zero()),
m_scissorBox(-1, -1, -1, -1),
m_renderLayer(0)
{
}
@ -24,11 +23,6 @@ namespace Nz
return m_renderLayer;
}
inline const Recti& InstancedRenderable::GetScissorBox() const
{
return m_scissorBox;
}
inline void InstancedRenderable::UpdateRenderLayer(int renderLayer)
{
if (m_renderLayer != renderLayer)
@ -38,15 +32,6 @@ namespace Nz
}
}
inline void InstancedRenderable::UpdateScissorBox(const Recti& scissorBox)
{
if (m_scissorBox != scissorBox)
{
m_scissorBox = scissorBox;
OnElementInvalidated(this);
}
}
inline void InstancedRenderable::UpdateAABB(Boxf aabb)
{
OnAABBUpdate(this, aabb);

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@ -28,7 +28,7 @@ namespace Nz
Model(Model&&) noexcept = default;
~Model() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
std::size_t GetIndexCount(std::size_t subMeshIndex) const;

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@ -27,7 +27,7 @@ namespace Nz
SlicedSprite(SlicedSprite&&) noexcept = default;
~SlicedSprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline const Color& GetColor() const;
inline const Corner& GetBottomRightCorner() const;

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@ -25,7 +25,7 @@ namespace Nz
Sprite(Sprite&&) noexcept = default;
~Sprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline const Color& GetColor() const;
inline const Color& GetCornerColor(RectCorner corner) const;

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@ -28,7 +28,7 @@ namespace Nz
TextSprite(TextSprite&&) noexcept = default;
~TextSprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline void Clear();

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@ -39,7 +39,7 @@ namespace Nz
m_renderElements.clear();
for (const auto& renderableData : visibleRenderables)
renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, m_renderElements);
renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
m_renderQueueRegistry.Clear();
m_renderQueue.Clear();

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@ -148,7 +148,7 @@ namespace Nz
lightUboView = it->second;
std::size_t previousCount = m_renderElements.size();
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements);
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
for (std::size_t i = previousCount; i < m_renderElements.size(); ++i)
{
const RenderElement* element = m_renderElements[i].get();

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@ -32,7 +32,7 @@ namespace Nz
UpdateAABB(aabb);
}
void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
for (std::size_t i = 0; i < m_submeshes.size(); ++i)
{
@ -46,7 +46,7 @@ namespace Nz
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, scissorBox));
}
}

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@ -19,7 +19,7 @@ namespace Nz
UpdateVertices();
}
void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)
@ -39,7 +39,7 @@ namespace Nz
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, m_spriteCount, m_vertices.data(), GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, m_spriteCount, m_vertices.data(), scissorBox));
}
const std::shared_ptr<Material>& SlicedSprite::GetMaterial(std::size_t i) const

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@ -23,7 +23,7 @@ namespace Nz
UpdateVertices();
}
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)
@ -43,7 +43,7 @@ namespace Nz
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data(), GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data(), scissorBox));
}
const std::shared_ptr<Material>& Sprite::GetMaterial(std::size_t i) const

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@ -18,7 +18,7 @@ namespace Nz
{
}
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)
@ -42,7 +42,7 @@ namespace Nz
RenderIndices& indices = pair.second;
if (indices.count > 0)
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4], GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4], scissorBox));
}
}

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@ -271,7 +271,7 @@ namespace Nz
{
}
bool BaseWidget::OnKeyPressed(const WindowEvent::KeyEvent& key)
bool BaseWidget::OnKeyPressed(const WindowEvent::KeyEvent& /*key*/)
{
return false;
}
@ -390,10 +390,7 @@ namespace Nz
for (WidgetEntity& widgetEntity : m_entities)
{
if (GraphicsComponent* gfx = registry.try_get<GraphicsComponent>(widgetEntity.handle))
{
for (const auto& renderable : gfx->GetRenderables())
renderable.renderable->UpdateScissorBox(fullBounds);
}
gfx->UpdateScissorBox(fullBounds);
}
}
}