Graphics: Move scissor box from InstancedRenderable to GraphicsComponent

This commit is contained in:
Jérôme Leclercq
2022-02-21 20:44:54 +01:00
parent 29c798a683
commit cc0fc53bd3
16 changed files with 38 additions and 38 deletions

View File

@@ -33,6 +33,7 @@ namespace Nz
inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
inline const std::vector<Renderable>& GetRenderables() const;
inline const Recti& GetScissorBox() const;
inline const WorldInstancePtr& GetWorldInstance() const;
inline void Hide();
@@ -41,6 +42,8 @@ namespace Nz
inline void Show(bool show = true);
inline void UpdateScissorBox(const Recti& scissorBox);
GraphicsComponent& operator=(const GraphicsComponent&) = default;
GraphicsComponent& operator=(GraphicsComponent&&) = default;
@@ -56,6 +59,7 @@ namespace Nz
private:
std::vector<Renderable> m_renderables;
Recti m_scissorBox;
WorldInstancePtr m_worldInstance;
bool m_isVisible;
};

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@@ -8,6 +8,7 @@
namespace Nz
{
inline GraphicsComponent::GraphicsComponent(bool initialyVisible) :
m_scissorBox(-1, -1, -1, -1),
m_isVisible(initialyVisible)
{
m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
@@ -46,6 +47,11 @@ namespace Nz
return m_renderables;
}
inline const Recti& GraphicsComponent::GetScissorBox() const
{
return m_scissorBox;
}
inline const WorldInstancePtr& GraphicsComponent::GetWorldInstance() const
{
return m_worldInstance;
@@ -69,6 +75,15 @@ namespace Nz
m_isVisible = show;
}
}
inline void GraphicsComponent::UpdateScissorBox(const Recti& scissorBox)
{
if (m_scissorBox != scissorBox)
{
OnScissorBoxUpdate(this, scissorBox);
m_scissorBox = scissorBox;
}
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Rect.hpp>
namespace Nz
{
@@ -30,6 +31,7 @@ namespace Nz
{
const InstancedRenderable* instancedRenderable;
const WorldInstance* worldInstance;
Recti scissorBox;
};
};
}

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@@ -28,16 +28,14 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const = 0;
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
inline const Boxf& GetAABB() const;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
virtual std::size_t GetMaterialCount() const = 0;
inline int GetRenderLayer() const;
inline const Recti& GetScissorBox() const;
inline void UpdateRenderLayer(int renderLayer);
inline void UpdateScissorBox(const Recti& scissorBox);
InstancedRenderable& operator=(const InstancedRenderable&) = delete;
InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
@@ -51,7 +49,6 @@ namespace Nz
private:
Boxf m_aabb;
Recti m_scissorBox;
int m_renderLayer;
};
}

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@@ -9,7 +9,6 @@ namespace Nz
{
inline InstancedRenderable::InstancedRenderable() :
m_aabb(Boxf::Zero()),
m_scissorBox(-1, -1, -1, -1),
m_renderLayer(0)
{
}
@@ -24,11 +23,6 @@ namespace Nz
return m_renderLayer;
}
inline const Recti& InstancedRenderable::GetScissorBox() const
{
return m_scissorBox;
}
inline void InstancedRenderable::UpdateRenderLayer(int renderLayer)
{
if (m_renderLayer != renderLayer)
@@ -38,15 +32,6 @@ namespace Nz
}
}
inline void InstancedRenderable::UpdateScissorBox(const Recti& scissorBox)
{
if (m_scissorBox != scissorBox)
{
m_scissorBox = scissorBox;
OnElementInvalidated(this);
}
}
inline void InstancedRenderable::UpdateAABB(Boxf aabb)
{
OnAABBUpdate(this, aabb);

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@@ -28,7 +28,7 @@ namespace Nz
Model(Model&&) noexcept = default;
~Model() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
std::size_t GetIndexCount(std::size_t subMeshIndex) const;

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@@ -27,7 +27,7 @@ namespace Nz
SlicedSprite(SlicedSprite&&) noexcept = default;
~SlicedSprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline const Color& GetColor() const;
inline const Corner& GetBottomRightCorner() const;

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@@ -25,7 +25,7 @@ namespace Nz
Sprite(Sprite&&) noexcept = default;
~Sprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline const Color& GetColor() const;
inline const Color& GetCornerColor(RectCorner corner) const;

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@@ -28,7 +28,7 @@ namespace Nz
TextSprite(TextSprite&&) noexcept = default;
~TextSprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline void Clear();