Graphics: Move scissor box from InstancedRenderable to GraphicsComponent

This commit is contained in:
Jérôme Leclercq
2022-02-21 20:44:54 +01:00
parent 29c798a683
commit cc0fc53bd3
16 changed files with 38 additions and 38 deletions

View File

@@ -8,6 +8,7 @@
namespace Nz
{
inline GraphicsComponent::GraphicsComponent(bool initialyVisible) :
m_scissorBox(-1, -1, -1, -1),
m_isVisible(initialyVisible)
{
m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
@@ -46,6 +47,11 @@ namespace Nz
return m_renderables;
}
inline const Recti& GraphicsComponent::GetScissorBox() const
{
return m_scissorBox;
}
inline const WorldInstancePtr& GraphicsComponent::GetWorldInstance() const
{
return m_worldInstance;
@@ -69,6 +75,15 @@ namespace Nz
m_isVisible = show;
}
}
inline void GraphicsComponent::UpdateScissorBox(const Recti& scissorBox)
{
if (m_scissorBox != scissorBox)
{
OnScissorBoxUpdate(this, scissorBox);
m_scissorBox = scissorBox;
}
}
}
#include <Nazara/Graphics/DebugOff.hpp>