Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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@@ -28,16 +28,14 @@ namespace Nz
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InstancedRenderable(InstancedRenderable&&) noexcept = default;
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~InstancedRenderable();
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virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const = 0;
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virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
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inline const Boxf& GetAABB() const;
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virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
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virtual std::size_t GetMaterialCount() const = 0;
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inline int GetRenderLayer() const;
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inline const Recti& GetScissorBox() const;
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inline void UpdateRenderLayer(int renderLayer);
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inline void UpdateScissorBox(const Recti& scissorBox);
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InstancedRenderable& operator=(const InstancedRenderable&) = delete;
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InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
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@@ -51,7 +49,6 @@ namespace Nz
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private:
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Boxf m_aabb;
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Recti m_scissorBox;
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int m_renderLayer;
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};
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}
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