Graphics: Move scissor box from InstancedRenderable to GraphicsComponent

This commit is contained in:
Jérôme Leclercq
2022-02-21 20:44:54 +01:00
parent 29c798a683
commit cc0fc53bd3
16 changed files with 38 additions and 38 deletions

View File

@@ -28,16 +28,14 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const = 0;
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
inline const Boxf& GetAABB() const;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
virtual std::size_t GetMaterialCount() const = 0;
inline int GetRenderLayer() const;
inline const Recti& GetScissorBox() const;
inline void UpdateRenderLayer(int renderLayer);
inline void UpdateScissorBox(const Recti& scissorBox);
InstancedRenderable& operator=(const InstancedRenderable&) = delete;
InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
@@ -51,7 +49,6 @@ namespace Nz
private:
Boxf m_aabb;
Recti m_scissorBox;
int m_renderLayer;
};
}