Graphics: Move scissor box from InstancedRenderable to GraphicsComponent

This commit is contained in:
Jérôme Leclercq
2022-02-21 20:44:54 +01:00
parent 29c798a683
commit cc0fc53bd3
16 changed files with 38 additions and 38 deletions

View File

@@ -39,7 +39,7 @@ namespace Nz
m_renderElements.clear();
for (const auto& renderableData : visibleRenderables)
renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, m_renderElements);
renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
m_renderQueueRegistry.Clear();
m_renderQueue.Clear();

View File

@@ -148,7 +148,7 @@ namespace Nz
lightUboView = it->second;
std::size_t previousCount = m_renderElements.size();
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements);
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
for (std::size_t i = previousCount; i < m_renderElements.size(); ++i)
{
const RenderElement* element = m_renderElements[i].get();

View File

@@ -32,7 +32,7 @@ namespace Nz
UpdateAABB(aabb);
}
void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
for (std::size_t i = 0; i < m_submeshes.size(); ++i)
{
@@ -46,7 +46,7 @@ namespace Nz
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, scissorBox));
}
}

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@@ -19,7 +19,7 @@ namespace Nz
UpdateVertices();
}
void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)
@@ -39,7 +39,7 @@ namespace Nz
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, m_spriteCount, m_vertices.data(), GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, m_spriteCount, m_vertices.data(), scissorBox));
}
const std::shared_ptr<Material>& SlicedSprite::GetMaterial(std::size_t i) const

View File

@@ -23,7 +23,7 @@ namespace Nz
UpdateVertices();
}
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)
@@ -43,7 +43,7 @@ namespace Nz
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data(), GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data(), scissorBox));
}
const std::shared_ptr<Material>& Sprite::GetMaterial(std::size_t i) const

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@@ -18,7 +18,7 @@ namespace Nz
{
}
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)
@@ -42,7 +42,7 @@ namespace Nz
RenderIndices& indices = pair.second;
if (indices.count > 0)
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4], GetScissorBox()));
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4], scissorBox));
}
}

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@@ -271,7 +271,7 @@ namespace Nz
{
}
bool BaseWidget::OnKeyPressed(const WindowEvent::KeyEvent& key)
bool BaseWidget::OnKeyPressed(const WindowEvent::KeyEvent& /*key*/)
{
return false;
}
@@ -390,10 +390,7 @@ namespace Nz
for (WidgetEntity& widgetEntity : m_entities)
{
if (GraphicsComponent* gfx = registry.try_get<GraphicsComponent>(widgetEntity.handle))
{
for (const auto& renderable : gfx->GetRenderables())
renderable.renderable->UpdateScissorBox(fullBounds);
}
gfx->UpdateScissorBox(fullBounds);
}
}
}