Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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@@ -23,7 +23,7 @@ namespace Nz
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UpdateVertices();
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}
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void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
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void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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{
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const auto& materialPass = m_material->GetPass(passIndex);
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if (!materialPass)
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@@ -43,7 +43,7 @@ namespace Nz
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data(), GetScissorBox()));
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elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data(), scissorBox));
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}
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const std::shared_ptr<Material>& Sprite::GetMaterial(std::size_t i) const
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